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How long should a Short rest be in 5E(2024)?
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<blockquote data-quote="FallenRX" data-source="post: 9075705" data-attributes="member: 7033472"><p>10-minute short rests with an hour-long cooldown.</p><p></p><p>5min and other timeframes don't work as well because 5e works on 1 min, 10 min, 1 hour, 8 hour, or 24h to a week timeframes for everything, so 10 minutes is ideal. This method kinda adjusts a lot of the issues with 5e short rests. Guaranteeing at least 1 short rest easily, while keeping the same general timeframe in the rules. It also make better verisimilitude since you are no longer sitting around waiting for 1 hour, but can actively do stuff during the cooldown period, and best of all, since the DM controls the timeframe if they want them to short rest more actively they can just speed up time to allow it easily. Better DM control, better player control, address the issue while not really changing much at all.</p><p></p><p>I also feel people weirdly obsessed over 6-8 encoutners per day as a balancing point, when i feel this isnt true at all, and 6-8/2 short rests, were seen as more of a limit based on HD rather then anything else, with the games balance assuming maximum resources every encounter, Which has been what crawford have been saying for a few years now(i wouldn't be surprised if they clarify it in the new DMG).</p><p></p><p>Explains some classes design too.</p></blockquote><p></p>
[QUOTE="FallenRX, post: 9075705, member: 7033472"] 10-minute short rests with an hour-long cooldown. 5min and other timeframes don't work as well because 5e works on 1 min, 10 min, 1 hour, 8 hour, or 24h to a week timeframes for everything, so 10 minutes is ideal. This method kinda adjusts a lot of the issues with 5e short rests. Guaranteeing at least 1 short rest easily, while keeping the same general timeframe in the rules. It also make better verisimilitude since you are no longer sitting around waiting for 1 hour, but can actively do stuff during the cooldown period, and best of all, since the DM controls the timeframe if they want them to short rest more actively they can just speed up time to allow it easily. Better DM control, better player control, address the issue while not really changing much at all. I also feel people weirdly obsessed over 6-8 encoutners per day as a balancing point, when i feel this isnt true at all, and 6-8/2 short rests, were seen as more of a limit based on HD rather then anything else, with the games balance assuming maximum resources every encounter, Which has been what crawford have been saying for a few years now(i wouldn't be surprised if they clarify it in the new DMG). Explains some classes design too. [/QUOTE]
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How long should a Short rest be in 5E(2024)?
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