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How long should a Short rest be in 5E(2024)?
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<blockquote data-quote="Ondath" data-source="post: 9076315" data-attributes="member: 7031770"><p>I mean, there are so many reasons why you'd like to have an encounter that isn't a life and death struggle at every opportunity.</p><p></p><p>Perhaps the party just received a new power-up, and you want them to feel powerful by curbstomping on foes that gave them a hard time before. So you make an easy encounter.</p><p></p><p>Perhaps the combat itself isn't to the death, but is only a moderate challenge that also includes secondary win conditions that they must secure (sure, you could make quick work of the demons because it's a Moderate encounter, but they will kill the baby for their abyssal ritual in two rounds, so what really matters isn't the difficulty of combat, but achieving the secondary goal).</p><p></p><p>Perhaps the challenge doesn't lie in defeating one deadly setpiece encounter, but going through a gauntlet of successive, moderately difficult encounters where effective management of resources and knowing when to use a limited ability and when to forego it matters more?</p><p></p><p>I am a bit baffled by this question. There are so many obvious reasons why you wouldn't want to have deadly fights all the time.</p></blockquote><p></p>
[QUOTE="Ondath, post: 9076315, member: 7031770"] I mean, there are so many reasons why you'd like to have an encounter that isn't a life and death struggle at every opportunity. Perhaps the party just received a new power-up, and you want them to feel powerful by curbstomping on foes that gave them a hard time before. So you make an easy encounter. Perhaps the combat itself isn't to the death, but is only a moderate challenge that also includes secondary win conditions that they must secure (sure, you could make quick work of the demons because it's a Moderate encounter, but they will kill the baby for their abyssal ritual in two rounds, so what really matters isn't the difficulty of combat, but achieving the secondary goal). Perhaps the challenge doesn't lie in defeating one deadly setpiece encounter, but going through a gauntlet of successive, moderately difficult encounters where effective management of resources and knowing when to use a limited ability and when to forego it matters more? I am a bit baffled by this question. There are so many obvious reasons why you wouldn't want to have deadly fights all the time. [/QUOTE]
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How long should a Short rest be in 5E(2024)?
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