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How long should a Short rest be in 5E(2024)?
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<blockquote data-quote="tetrasodium" data-source="post: 9076359" data-attributes="member: 93670"><p>5e kinda makes efforts to ensure that scenario doesn't work mechanically without invoking fiat. </p><p></p><p>Healing word/breeze 1hp LoH spontaneous casting of cure spells in any unused slot from prep list and so on combines with death saves too ensure that the demons are no real threat to anyone. That remains true pretty much right up to where they are such a threat that even fighting them in the first place would be a slaughter.</p><p></p><p>Movement has been trivialized to the point where it's effectively not that different from nightcrawler's teleportation. Players can run circles around an opponent without risk. Players can even swing move swing move etc in a single attack even if each swing is with a different weapon. Players don't even need to weigh the pros and cons of moving their full move speed at cost of effectiveness or only moving part but having full effectiveness (ie3.5 attack, full attack, 5foot step, full defense, AoO instead of OAs, etc)</p><p></p><p>Those scenarios simply don't work until it looks like a crowded DMV lobby/subway car when tactical grid combat is trying to mimic the "tactical" choices of an fps like 5e does. If you have that many demons though the choice is made impossible.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9076359, member: 93670"] 5e kinda makes efforts to ensure that scenario doesn't work mechanically without invoking fiat. Healing word/breeze 1hp LoH spontaneous casting of cure spells in any unused slot from prep list and so on combines with death saves too ensure that the demons are no real threat to anyone. That remains true pretty much right up to where they are such a threat that even fighting them in the first place would be a slaughter. Movement has been trivialized to the point where it's effectively not that different from nightcrawler's teleportation. Players can run circles around an opponent without risk. Players can even swing move swing move etc in a single attack even if each swing is with a different weapon. Players don't even need to weigh the pros and cons of moving their full move speed at cost of effectiveness or only moving part but having full effectiveness (ie3.5 attack, full attack, 5foot step, full defense, AoO instead of OAs, etc) Those scenarios simply don't work until it looks like a crowded DMV lobby/subway car when tactical grid combat is trying to mimic the "tactical" choices of an fps like 5e does. If you have that many demons though the choice is made impossible. [/QUOTE]
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How long should a Short rest be in 5E(2024)?
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