Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How long should a standard combat last?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Mahdi" data-source="post: 4528277" data-attributes="member: 59506"><p>I voted 45 minutes because the option I wanted wasn't available, and it was the closest.</p><p> </p><p>I think combats should only take as long as they NEED to take, no more no less. However, there is an upper limit in time at which you start to lose your audience. Just as in a classes or meetings, the magic number is about 50 minutes. After 50 minutes it's time for a break, which isn't always feasible for a combat scene, therefore I try to get them done within that 50 minute guideline. There is no lower limit, IMO.</p><p> </p><p>I've been in games where combats took much longer, and I hated each one. I use 3.5E, and I attempt to keep combats under 50 minutes even with a system where most people feel it's not possible.</p><p> </p><p>I do this by using an Excel sheet to track initiative. By using the sort function and prerolling initiative (everyone - players and DM alike - 20 each), I can have a random initiative each round of combat. This adds an element of uncertainty to combats and keeps all participants engaged (without having to wait for people to come back to the table) because they don't know when they are going to act.</p><p> </p><p>I also use set defenses/AC for monsters and pre-rolled attacks, cutting down on the amount of rolling needed to be done during combat.</p><p> </p><p>Also, I don't use this all of the time, but if I have players that take too long to decide what they are going to do, I will use a timer (egg timer, chess timer, or just a stopwatch).</p><p> </p><p>I've found that the added benefit of keeping the action going, without having to stop for slow players, distracted players, or players that leave the table for other pursuits, keeps the action flowing and by extension, keeps the level of drama and the story, poignant and flowing.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4528277, member: 59506"] I voted 45 minutes because the option I wanted wasn't available, and it was the closest. I think combats should only take as long as they NEED to take, no more no less. However, there is an upper limit in time at which you start to lose your audience. Just as in a classes or meetings, the magic number is about 50 minutes. After 50 minutes it's time for a break, which isn't always feasible for a combat scene, therefore I try to get them done within that 50 minute guideline. There is no lower limit, IMO. I've been in games where combats took much longer, and I hated each one. I use 3.5E, and I attempt to keep combats under 50 minutes even with a system where most people feel it's not possible. I do this by using an Excel sheet to track initiative. By using the sort function and prerolling initiative (everyone - players and DM alike - 20 each), I can have a random initiative each round of combat. This adds an element of uncertainty to combats and keeps all participants engaged (without having to wait for people to come back to the table) because they don't know when they are going to act. I also use set defenses/AC for monsters and pre-rolled attacks, cutting down on the amount of rolling needed to be done during combat. Also, I don't use this all of the time, but if I have players that take too long to decide what they are going to do, I will use a timer (egg timer, chess timer, or just a stopwatch). I've found that the added benefit of keeping the action going, without having to stop for slow players, distracted players, or players that leave the table for other pursuits, keeps the action flowing and by extension, keeps the level of drama and the story, poignant and flowing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How long should a standard combat last?
Top