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How long til you modified 5e?
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<blockquote data-quote="Shiroiken" data-source="post: 7341814" data-attributes="member: 6775477"><p>I knew that immediately would be common, which is why I pointed it out. Unlike the last two editions, 5E was built with the assumption of modularity and house-rules (from developer comments during the playtest). 4E was perfectly balanced, which was both it's strength and weakness, but it made house-rules very dangerous to implement, since it would disrupt the very carefully designed balance. 3E wasn't really balanced, but this was the very height of the era of RAW, which I suspect was a byproduct of 3E. AD&D 1E was created to serve as a uniform set of rules for OD&D, which was rife with homebrew and house-rules. I'm not that familiar with BECMI (I mostly just used the adventures, which were mostly excellent), so I don't know how well it was customizable. The closest system to 5E is AD&D 2E, which was also readily customizable, and many ideas were eventually made official in later books.</p><p></p><p>As for how 5E is customizable, it's built on a pretty simple frame. There are official variants in the PHB and DMG, but there are endless options that can be easily added (or in some cases, removed). The DMGuild is an example of this.</p><p></p><p>Adding new monsters shouldn't count as homebrew, since there is a section in the DMG discussing how to do it. Assuming the rules are followed, this should still fit into RAW.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7341814, member: 6775477"] I knew that immediately would be common, which is why I pointed it out. Unlike the last two editions, 5E was built with the assumption of modularity and house-rules (from developer comments during the playtest). 4E was perfectly balanced, which was both it's strength and weakness, but it made house-rules very dangerous to implement, since it would disrupt the very carefully designed balance. 3E wasn't really balanced, but this was the very height of the era of RAW, which I suspect was a byproduct of 3E. AD&D 1E was created to serve as a uniform set of rules for OD&D, which was rife with homebrew and house-rules. I'm not that familiar with BECMI (I mostly just used the adventures, which were mostly excellent), so I don't know how well it was customizable. The closest system to 5E is AD&D 2E, which was also readily customizable, and many ideas were eventually made official in later books. As for how 5E is customizable, it's built on a pretty simple frame. There are official variants in the PHB and DMG, but there are endless options that can be easily added (or in some cases, removed). The DMGuild is an example of this. Adding new monsters shouldn't count as homebrew, since there is a section in the DMG discussing how to do it. Assuming the rules are followed, this should still fit into RAW. [/QUOTE]
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