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How long til you modified 5e?
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<blockquote data-quote="CleverNickName" data-source="post: 7342322" data-attributes="member: 50987"><p>I haven't really needed to house-rule anything. 5E is so open-ended, and so many of the rules mechanics are so flexible or completely undefined, that there really isn't much need for new "rules." </p><p></p><p>As the DM, I can decide that certain situations call for using Constitution for Athletics checks instead of Strength, or that a player's attack did enough damage to also knock his target prone, or that the unsanitary conditions in the swamp prevent the players from fully healing during a long rest, etc.</p><p></p><p>I have thought about adding a bit more crunch for deities, and bring back the favored weapons. But I don't want a stupid weapon proficiency to be the reason why the player decides his cleric will worship St. Cuthbert instead of Pelor. So I won't probably write it as a house rule...instead, I'll just wait until the character completes a quest for the local temple or something, and then reward the character with a weapon proficiency instead of bonus XP or gold. Easy-peasy.</p><p></p><p>Edit: When my next campaign kicks off in a few months, I plan to houserule Intelligence a bit, to make it a bit more important. Because having an entire party of "Int 8s and a wizard" is kinda lame.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7342322, member: 50987"] I haven't really needed to house-rule anything. 5E is so open-ended, and so many of the rules mechanics are so flexible or completely undefined, that there really isn't much need for new "rules." As the DM, I can decide that certain situations call for using Constitution for Athletics checks instead of Strength, or that a player's attack did enough damage to also knock his target prone, or that the unsanitary conditions in the swamp prevent the players from fully healing during a long rest, etc. I have thought about adding a bit more crunch for deities, and bring back the favored weapons. But I don't want a stupid weapon proficiency to be the reason why the player decides his cleric will worship St. Cuthbert instead of Pelor. So I won't probably write it as a house rule...instead, I'll just wait until the character completes a quest for the local temple or something, and then reward the character with a weapon proficiency instead of bonus XP or gold. Easy-peasy. Edit: When my next campaign kicks off in a few months, I plan to houserule Intelligence a bit, to make it a bit more important. Because having an entire party of "Int 8s and a wizard" is kinda lame. [/QUOTE]
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