Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How long until game stores are gone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Intense_Interest" data-source="post: 4837818" data-attributes="member: 65904"><p>You're just tad bit absolutely ignorant of the details in your examples here.</p><p></p><p></p><p></p><p>Blockbuster/Hollywood Video type stores are Sprawlfront properties, being developed next to pop-art fronted nail stores, Radio Shacks, and Subway franchises. They aren't "magnet businesses"- they have the symbiote's relationship with the Grocer-Department stores like Walmart and Fred Meyer. These are the stores that die when gas gets to be a $5 a gallon.</p><p></p><p>Bookstores and music stores are not only competing with the internet (obsoletely so, in the case of music) but with the "Big Barn" style entertainment Barnes & Nobles of the world, that offer just as much selection for the same price. Thriving & Surviving stores of either genre dependablely offer better selection and more professional service than those stores, and a more immediate sale than the internet.</p><p></p><p>The LGS, on the other hand, has better qualities than either case. Most of this has to do with the fact that a LGS is a niche industry, to the point of cannibalization of an entire "geek" niche, with the comic/wargame/miniature/RPG/CCG store being more successful over-all. </p><p></p><p>1- Storefront/"Magnet" business. As other businesses fail in down-town commerical districts because of effects like the internet and suburban spawl, the likelyhood of rising rents forcing them out drop. Because of the high rention rates of "geek" hobbies, walk-up business is often more profitable than, say, a bead store or a shoe store. Placing a business in a high-density commerical core is actually a better investment than trying to "out sprawl" a business by trying to reach the suburban commuter.</p><p></p><p>2- Big Barn/Internet competition is lacking certain central provisions- such as personalized service, water-hole/cultural hotspot, and "gaming space". CCG-centric stores commonly have twice-a-week tournaments that throw together a mass of eyeballs to provide side-business and bring in friends. </p><p></p><p>Essentially, in citys that aren't built to fail already (Sprawl without a downtown core transit, towns without a centric institution to provide jobs), there will always be a FLGS unless a non-present gamechanger comes to alter this.</p></blockquote><p></p>
[QUOTE="Intense_Interest, post: 4837818, member: 65904"] You're just tad bit absolutely ignorant of the details in your examples here. Blockbuster/Hollywood Video type stores are Sprawlfront properties, being developed next to pop-art fronted nail stores, Radio Shacks, and Subway franchises. They aren't "magnet businesses"- they have the symbiote's relationship with the Grocer-Department stores like Walmart and Fred Meyer. These are the stores that die when gas gets to be a $5 a gallon. Bookstores and music stores are not only competing with the internet (obsoletely so, in the case of music) but with the "Big Barn" style entertainment Barnes & Nobles of the world, that offer just as much selection for the same price. Thriving & Surviving stores of either genre dependablely offer better selection and more professional service than those stores, and a more immediate sale than the internet. The LGS, on the other hand, has better qualities than either case. Most of this has to do with the fact that a LGS is a niche industry, to the point of cannibalization of an entire "geek" niche, with the comic/wargame/miniature/RPG/CCG store being more successful over-all. 1- Storefront/"Magnet" business. As other businesses fail in down-town commerical districts because of effects like the internet and suburban spawl, the likelyhood of rising rents forcing them out drop. Because of the high rention rates of "geek" hobbies, walk-up business is often more profitable than, say, a bead store or a shoe store. Placing a business in a high-density commerical core is actually a better investment than trying to "out sprawl" a business by trying to reach the suburban commuter. 2- Big Barn/Internet competition is lacking certain central provisions- such as personalized service, water-hole/cultural hotspot, and "gaming space". CCG-centric stores commonly have twice-a-week tournaments that throw together a mass of eyeballs to provide side-business and bring in friends. Essentially, in citys that aren't built to fail already (Sprawl without a downtown core transit, towns without a centric institution to provide jobs), there will always be a FLGS unless a non-present gamechanger comes to alter this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How long until game stores are gone?
Top