Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How long until game stores are gone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 4837874" data-attributes="member: 58197"><p>As it becomes easier and easier to deliver high-quality digital content over the Internet, it will become harder and harder to make a living providing old-fashioned dead-tree content.</p><p></p><p>You can see it already with the DDI. I went into my FLGS t'other day to pick up a Monster Manual 2. While I was there, I leafed through the Eberron Player's Guide, and I thought, "Hmm. I'm not a fan of Eberron, and I don't like artificers at all, but some of these races are really neat. Maybe I should pick this up."</p><p></p><p>And then I thought, "But why would I do that when I have a DDI subscription and the character builder? Heck, I could probably skip buying the MM2 as well, if it weren't for sometimes needing to whip up an encounter on the fly."</p><p></p><p>Bang. There went a lost sale for my FLGS, because I very likely would have bought the Player's Guide otherwise. But I no longer need to get hard-copy books in order to cherry-pick feats and classes and races that I like.</p><p></p><p>So the FLGS, to survive, must find products or services to offer that cannot be digitally duplicated. CCGs are one answer; while there are of course such games as Magic Online, those of us who play with physical cards have a substantial barrier to entry (the money we've already invested in paper), which prevents us making the jump as easily as D&D players can jump to DDI.</p><p></p><p>But I suspect CCGs will ultimately follow the same path. In 2007, WotC's brand manager <a href="http://www.gamespy.com/articles/818/818114p1.html" target="_blank">said in an interview</a> that MTG Online was "30 to 50 percent" of the total Magic business. I expect that number will grow; paper MTG will ultimately become a dead-end hobby, dominated by people with troves of expensive old cards who can remember buying Antiquities booster packs for $2.00.</p><p></p><p>In the end, the Internet and big-box retail stores will kill the FLGS and take its stuff. Big-box retailers will take over the job of selling what dead-tree products remain, while the Internet will become the place where gamers meet and hang out.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4837874, member: 58197"] As it becomes easier and easier to deliver high-quality digital content over the Internet, it will become harder and harder to make a living providing old-fashioned dead-tree content. You can see it already with the DDI. I went into my FLGS t'other day to pick up a Monster Manual 2. While I was there, I leafed through the Eberron Player's Guide, and I thought, "Hmm. I'm not a fan of Eberron, and I don't like artificers at all, but some of these races are really neat. Maybe I should pick this up." And then I thought, "But why would I do that when I have a DDI subscription and the character builder? Heck, I could probably skip buying the MM2 as well, if it weren't for sometimes needing to whip up an encounter on the fly." Bang. There went a lost sale for my FLGS, because I very likely would have bought the Player's Guide otherwise. But I no longer need to get hard-copy books in order to cherry-pick feats and classes and races that I like. So the FLGS, to survive, must find products or services to offer that cannot be digitally duplicated. CCGs are one answer; while there are of course such games as Magic Online, those of us who play with physical cards have a substantial barrier to entry (the money we've already invested in paper), which prevents us making the jump as easily as D&D players can jump to DDI. But I suspect CCGs will ultimately follow the same path. In 2007, WotC's brand manager [URL="http://www.gamespy.com/articles/818/818114p1.html"]said in an interview[/URL] that MTG Online was "30 to 50 percent" of the total Magic business. I expect that number will grow; paper MTG will ultimately become a dead-end hobby, dominated by people with troves of expensive old cards who can remember buying Antiquities booster packs for $2.00. In the end, the Internet and big-box retail stores will kill the FLGS and take its stuff. Big-box retailers will take over the job of selling what dead-tree products remain, while the Internet will become the place where gamers meet and hang out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How long until game stores are gone?
Top