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How long would this 4e combat last?
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<blockquote data-quote="Asmor" data-source="post: 4487722" data-attributes="member: 1154"><p>They each started at level 10.</p><p></p><p>The rogue and fighter have been there for every session. The wizard has been there for the past 3-4 sessions, the warlord for the 2, and the ranger for 2 of the past 3.</p><p></p><p>It's everyone's first time playing 4th edition. It's the Rogue's first time playing any kind of D&D. It's the warlord's first time playing any RPG ever.</p><p></p><p>The fighter's turns tended to take a bit because he spent much of it dazed (20 will, and the umber hulk has something like a +16 to daze as a minor action) and thus had to decide what to do with his single action. At one point I was sure it was going to be a TPK*, so healing was desperately needed and he had a bit of it available to make his decisions harder.</p><p></p><p>The wizard took her turns quickly in general. The ranger was also quite expedient for the most part.</p><p></p><p>The warlord received help choosing her actions, but still took a while. I'm not sure how long exactly.</p><p></p><p>The rogue was a bit on the slow side, though not by much.</p><p></p><p>And of course, keep in mind that this is all from memory, and I have a terrible memory, not to mention a terrible sense of time, so I could be pretty off here.</p><p></p><p>*They ended up coming back and doing relatively well; the wizard had her brain sucked out, but I don't think anyone else even ended the combat bloodied.</p><p></p><p>Oh, I'll also say this: the umber hulk's defenses seemed really high. 33 fort, 30 AC, 28 and 27 will/reflex (don't recall which was which). To put that in perspective, the mind flayer's highest defenses were 27s, and he's 2 levels above the umber hulk, though not elite. Going by the DMG's guidelines, the hulk should have had defenses in the upper 20s. So there was a lot of missing against it.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4487722, member: 1154"] They each started at level 10. The rogue and fighter have been there for every session. The wizard has been there for the past 3-4 sessions, the warlord for the 2, and the ranger for 2 of the past 3. It's everyone's first time playing 4th edition. It's the Rogue's first time playing any kind of D&D. It's the warlord's first time playing any RPG ever. The fighter's turns tended to take a bit because he spent much of it dazed (20 will, and the umber hulk has something like a +16 to daze as a minor action) and thus had to decide what to do with his single action. At one point I was sure it was going to be a TPK*, so healing was desperately needed and he had a bit of it available to make his decisions harder. The wizard took her turns quickly in general. The ranger was also quite expedient for the most part. The warlord received help choosing her actions, but still took a while. I'm not sure how long exactly. The rogue was a bit on the slow side, though not by much. And of course, keep in mind that this is all from memory, and I have a terrible memory, not to mention a terrible sense of time, so I could be pretty off here. *They ended up coming back and doing relatively well; the wizard had her brain sucked out, but I don't think anyone else even ended the combat bloodied. Oh, I'll also say this: the umber hulk's defenses seemed really high. 33 fort, 30 AC, 28 and 27 will/reflex (don't recall which was which). To put that in perspective, the mind flayer's highest defenses were 27s, and he's 2 levels above the umber hulk, though not elite. Going by the DMG's guidelines, the hulk should have had defenses in the upper 20s. So there was a lot of missing against it. [/QUOTE]
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