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How long would this 4e combat last?
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<blockquote data-quote="Monkey Boy" data-source="post: 4491313" data-attributes="member: 46422"><p>Missing seems to be the culprit with opponents with very high defenses. Here's how our group overcame that feeling of ineptitude.</p><p> </p><p><u>The joy of damage without rolling or my dice suck; take damage anyway.</u> </p><p> </p><p>Rein of Steel - Daily (fighter) + flaming sphere - daily (wizard) + Reaping strike - at will with high str (fighter) = about 30 HP of damage without you needing to hit high defences. The adventurers vault gives you items that lets you spam dailies so you can have these running for 2-3 enounters if you need to.</p><p> </p><p>We ground down a adult black dragon this way last night, we were level 10 and it was a 12 solo with crazy defences in its zone of darkness.</p><p> </p><p><u>Leading the charge.</u></p><p>In the other game I play in I am a big fan of leading the charge (tac. warlord). The +5 power bonus I give to my allies to hit the solo / elite makes hitting a breeze for the encounter.</p><p> </p><p><u>Aid other</u></p><p>Rather than have everyone miss why not try and hit AC10 so you can set-up the rogue to land his daily which probably comes with some nice status nerf for the villain.</p></blockquote><p></p>
[QUOTE="Monkey Boy, post: 4491313, member: 46422"] Missing seems to be the culprit with opponents with very high defenses. Here's how our group overcame that feeling of ineptitude. [U]The joy of damage without rolling or my dice suck; take damage anyway.[/U] Rein of Steel - Daily (fighter) + flaming sphere - daily (wizard) + Reaping strike - at will with high str (fighter) = about 30 HP of damage without you needing to hit high defences. The adventurers vault gives you items that lets you spam dailies so you can have these running for 2-3 enounters if you need to. We ground down a adult black dragon this way last night, we were level 10 and it was a 12 solo with crazy defences in its zone of darkness. [U]Leading the charge.[/U] In the other game I play in I am a big fan of leading the charge (tac. warlord). The +5 power bonus I give to my allies to hit the solo / elite makes hitting a breeze for the encounter. [U]Aid other[/U] Rather than have everyone miss why not try and hit AC10 so you can set-up the rogue to land his daily which probably comes with some nice status nerf for the villain. [/QUOTE]
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