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How lovely, our first nightmare with hiding in combat!
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7408148" data-attributes="member: 6846794"><p>Well, as we know full well, stealth values are relative to each table! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As a general rule, I find 'keeping things going' trumps everything else, as said things-that-are-to-be-kept-a-going are typically player attention, investment and of course, entertainment. </p><p> </p><p>I mean, I'm sure there's folks that would love to invest their time in playing hide & seek with a bunch of goblins in exact accordance to the rules, but at least for us, the gist of the experience would be enough. You managed to streamline play while keeping the experience* - that's a sign of awesome DM'ing, in my book.</p><p></p><p>What I really like about the way you ran your goblins is the mental image of them hiding, being found, freaking out then cheesing it to a new hiding place - while the poor adventure's desperately try to catch the little gits! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>If it was our table, the most significant change would depend on how much time we had left in the session. If catching the goblins wasn't integral to the grander scheme of things <em>(and assuming I was DM'ing)</em> I'd have run it as a group skill check or had the players describe their methodology of goblin capture and discerned a time and level of success - no rolls required. Simply to save time and have things move forwards. </p><p></p><p>Of course, if the table expressed a deep seated desire to play hide and seek with goblins, who am I to say otherwise? Dice/roll away! That or take them to the nearest kindergarten. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p><em><span style="font-size: 9px">*...annoyance. Frustration. The occasional satisfaction of violent goblin murder.</span></em></p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7408148, member: 6846794"] Well, as we know full well, stealth values are relative to each table! :) As a general rule, I find 'keeping things going' trumps everything else, as said things-that-are-to-be-kept-a-going are typically player attention, investment and of course, entertainment. I mean, I'm sure there's folks that would love to invest their time in playing hide & seek with a bunch of goblins in exact accordance to the rules, but at least for us, the gist of the experience would be enough. You managed to streamline play while keeping the experience* - that's a sign of awesome DM'ing, in my book. What I really like about the way you ran your goblins is the mental image of them hiding, being found, freaking out then cheesing it to a new hiding place - while the poor adventure's desperately try to catch the little gits! :D If it was our table, the most significant change would depend on how much time we had left in the session. If catching the goblins wasn't integral to the grander scheme of things [I](and assuming I was DM'ing)[/I] I'd have run it as a group skill check or had the players describe their methodology of goblin capture and discerned a time and level of success - no rolls required. Simply to save time and have things move forwards. Of course, if the table expressed a deep seated desire to play hide and seek with goblins, who am I to say otherwise? Dice/roll away! That or take them to the nearest kindergarten. :eek: [I][SIZE=1]*...annoyance. Frustration. The occasional satisfaction of violent goblin murder.[/SIZE][/I] [/QUOTE]
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How lovely, our first nightmare with hiding in combat!
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