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How Maddman (plans) to fix 4e
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<blockquote data-quote="maddman75" data-source="post: 4665649" data-attributes="member: 2673"><p>Yeah, but in general I don't care for death spirals. Even for gritty games, I'd rather the PCs just get taken out rather than a slow degradation of ability (BRP CoC). And no version of D&D is gritty IMO, especially not 4e. But I'm not happy with the wounds yet either. Couple more ideas</p><p></p><p>Out of Combat Only - The wound penalties only apply outside of combat. The PC is slower moving, or gets a penalty to a skill check, or whatever. In combat, adrenaline and the life or death struggle take over and the PC ignores the wound. This is nice and simple, and doesn't risk screwing up the combat system.</p><p></p><p>Autofail for points - Rather than have the rating determine the penalty, the character must fail a roll after it succeeded to gain a Plot Point. They do this once for a level 1 wound, four times for a level 4 wound to get the point. They can at most gain one Plot Point this way per milestone. This keeps them from farming points, and makes the more severe wound appear more often, if the PC wants the plot point.</p><p></p><p>My overall goal is to turn the wound from a death spiral to a complication - something that makes the PC's life more complicated but doesn't drag them down overall.</p></blockquote><p></p>
[QUOTE="maddman75, post: 4665649, member: 2673"] Yeah, but in general I don't care for death spirals. Even for gritty games, I'd rather the PCs just get taken out rather than a slow degradation of ability (BRP CoC). And no version of D&D is gritty IMO, especially not 4e. But I'm not happy with the wounds yet either. Couple more ideas Out of Combat Only - The wound penalties only apply outside of combat. The PC is slower moving, or gets a penalty to a skill check, or whatever. In combat, adrenaline and the life or death struggle take over and the PC ignores the wound. This is nice and simple, and doesn't risk screwing up the combat system. Autofail for points - Rather than have the rating determine the penalty, the character must fail a roll after it succeeded to gain a Plot Point. They do this once for a level 1 wound, four times for a level 4 wound to get the point. They can at most gain one Plot Point this way per milestone. This keeps them from farming points, and makes the more severe wound appear more often, if the PC wants the plot point. My overall goal is to turn the wound from a death spiral to a complication - something that makes the PC's life more complicated but doesn't drag them down overall. [/QUOTE]
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