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How Maddman (plans) to fix 4e
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4671447" data-attributes="member: 82106"><p>Eh, I don't know, I'd just be inclined to say that in any given encounter situation if the player WANTS to invoke the wound, then they can get a plot/action point from that, but it is an either/or choice on an encounter by encounter basis. </p><p></p><p>Yeah, they will 'farm' a BIT, but in the case of APs you can only normally have one anyway, or at most 2 or 3 (and 3 is pretty darn rare). Given that it is more a plot advancement and fluff kind of thing than intended to be a real penalty that doesn't bother me as long as they don't on average get MORE points than the non wounded people. Limit it to 1 per encounter and it should be fine. As for plot points that's hard to gauge. I would think you'd want them as strictly controlled as APs but I'd have to play with the system to know for sure. Definitely some food for thought here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4671447, member: 82106"] Eh, I don't know, I'd just be inclined to say that in any given encounter situation if the player WANTS to invoke the wound, then they can get a plot/action point from that, but it is an either/or choice on an encounter by encounter basis. Yeah, they will 'farm' a BIT, but in the case of APs you can only normally have one anyway, or at most 2 or 3 (and 3 is pretty darn rare). Given that it is more a plot advancement and fluff kind of thing than intended to be a real penalty that doesn't bother me as long as they don't on average get MORE points than the non wounded people. Limit it to 1 per encounter and it should be fine. As for plot points that's hard to gauge. I would think you'd want them as strictly controlled as APs but I'd have to play with the system to know for sure. Definitely some food for thought here ;). [/QUOTE]
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