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How 'magical" in your game/setting?
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<blockquote data-quote="MatthewJHanson" data-source="post: 8543837" data-attributes="member: 13968"><p>For caster power I went with RAW, because I think it works well. I've gotten up to 17th and don't feel like there's an issue with caster vs. non.</p><p></p><p>For setting I voted other, because of this:</p><p></p><p>The <em>characters </em>encounter that stuff all the time, because that's there job. They're the heroes of the story so when that magical stuff comes up, they're the ones who need to deal with it.</p><p></p><p>However, the vast majority if people in the world don't interact with those things. There's only a handful of spell casting NPCs in a major city, and even the best of the them can't cast beyond a 3rd-level spell. If commoners are luck, they might attend a church service illuminated by a <em>daylight</em> spell, but that's the most common people see.</p><p></p><p>So magic isn't common in the world as a whole, just the PCs little slice of it.</p></blockquote><p></p>
[QUOTE="MatthewJHanson, post: 8543837, member: 13968"] For caster power I went with RAW, because I think it works well. I've gotten up to 17th and don't feel like there's an issue with caster vs. non. For setting I voted other, because of this: The [I]characters [/I]encounter that stuff all the time, because that's there job. They're the heroes of the story so when that magical stuff comes up, they're the ones who need to deal with it. However, the vast majority if people in the world don't interact with those things. There's only a handful of spell casting NPCs in a major city, and even the best of the them can't cast beyond a 3rd-level spell. If commoners are luck, they might attend a church service illuminated by a [I]daylight[/I] spell, but that's the most common people see. So magic isn't common in the world as a whole, just the PCs little slice of it. [/QUOTE]
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How 'magical" in your game/setting?
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