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General Tabletop Discussion
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How 'magical" in your game/setting?
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<blockquote data-quote="gamerprinter" data-source="post: 8544450" data-attributes="member: 50895"><p>I guess I'm an odd sort of third party publisher for Starfinder, in that I mostly create hardware content - starships, weapons, armor, equipment, settings and modules, and very little in magic, despite Starfinder being science fantasy with spellcasters. I did include some magic options for starships, which not even Paizo hasn't included yet, so I'm ahead in arcane development that way. I guess I lean hard sci-fi a bit more, so that's the kind of content I focus on. In Starfinder, technology works around the reliance on magic in ways that Pathfinder could not - you can do a lot of overwhelming things in Starfinder and not even delve into magic. I prefer that, so design for that. I usually play a fighter/ranger/rogue and more rarely a paladin or a half-caster, like PF classes - don't know if D&D has any half-casters. I rarely play full casters.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 8544450, member: 50895"] I guess I'm an odd sort of third party publisher for Starfinder, in that I mostly create hardware content - starships, weapons, armor, equipment, settings and modules, and very little in magic, despite Starfinder being science fantasy with spellcasters. I did include some magic options for starships, which not even Paizo hasn't included yet, so I'm ahead in arcane development that way. I guess I lean hard sci-fi a bit more, so that's the kind of content I focus on. In Starfinder, technology works around the reliance on magic in ways that Pathfinder could not - you can do a lot of overwhelming things in Starfinder and not even delve into magic. I prefer that, so design for that. I usually play a fighter/ranger/rogue and more rarely a paladin or a half-caster, like PF classes - don't know if D&D has any half-casters. I rarely play full casters. [/QUOTE]
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