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General Tabletop Discussion
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How 'magical" in your game/setting?
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<blockquote data-quote="Oofta" data-source="post: 8544516" data-attributes="member: 6801845"><p>In my campaign world low level magic is so ubiquitous that people don't even always realize that it's magic. The bakery sells cookies that really are magically delicious, the master smith forges items out of iron that don't rust, people heal more quickly than they do in the real world. </p><p></p><p>In addition, magic items are practically indestructible. Bury that rock with continual flame on it? Dig it up a century later and it still provides light. Something like continual flame may be expensive if you follow the standard rules, but it's also a game changer to have a reliable source of light that won't burn the house down.</p><p></p><p>I also have ritual casters as NPCs. People that can do powerful magic (both diabolic and benign) if given enough time but couldn't cast magic missile to save their lives. I don't go quite as far as Eberron, but there are some steam punk like elements to my world. To me it only makes sense that magic would be useful for things other than war or adventuring.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8544516, member: 6801845"] In my campaign world low level magic is so ubiquitous that people don't even always realize that it's magic. The bakery sells cookies that really are magically delicious, the master smith forges items out of iron that don't rust, people heal more quickly than they do in the real world. In addition, magic items are practically indestructible. Bury that rock with continual flame on it? Dig it up a century later and it still provides light. Something like continual flame may be expensive if you follow the standard rules, but it's also a game changer to have a reliable source of light that won't burn the house down. I also have ritual casters as NPCs. People that can do powerful magic (both diabolic and benign) if given enough time but couldn't cast magic missile to save their lives. I don't go quite as far as Eberron, but there are some steam punk like elements to my world. To me it only makes sense that magic would be useful for things other than war or adventuring. [/QUOTE]
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How 'magical" in your game/setting?
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