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How 'magical" in your game/setting?
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<blockquote data-quote="nevin" data-source="post: 8544586" data-attributes="member: 7024481"><p>in my setting there are 1st world countries where high levels of magic are common. There are rules, mages that work for law enforcement. In those countries if you need to buy a teleport, wish etc you just need the money. Now abuse that wish and you and the criminal mage that cast it could be in deep trouble. the Magical NSA will have you on thier watch list. What this means for the Quadratic Wizards is that any official group coming for them will have researched all the powers they've exhibited, considered past actions and be fully equipped with magical items for all scenarios they've postulated. Imagine seal team 6 with a combat mage and a 10 or so clerics and mages on call as needed. </p><p></p><p>As bad as that sounds your even more screwed if you mess with reality enough to get a church on your tail. They only follow the rules of thier order and thier diety and if the diety says you get captured or die anything goes. All combat arms of the church , it's inquisitors and any other resources needed can be brought to bear. Details change from country to country but abuse of magic in those 1st world countries is almost never forgiven. It's hard to maintain an orderly society with mages wishing reality away or building unlicensed demiplanes to hide criminals or worse. </p><p></p><p>go to the 3rd world areas and it's much much harder to find that kind of magic unless it's titans, dragons or outsiders and because of the 1st world humans they mostly hate humanoid casters and thier allies.</p></blockquote><p></p>
[QUOTE="nevin, post: 8544586, member: 7024481"] in my setting there are 1st world countries where high levels of magic are common. There are rules, mages that work for law enforcement. In those countries if you need to buy a teleport, wish etc you just need the money. Now abuse that wish and you and the criminal mage that cast it could be in deep trouble. the Magical NSA will have you on thier watch list. What this means for the Quadratic Wizards is that any official group coming for them will have researched all the powers they've exhibited, considered past actions and be fully equipped with magical items for all scenarios they've postulated. Imagine seal team 6 with a combat mage and a 10 or so clerics and mages on call as needed. As bad as that sounds your even more screwed if you mess with reality enough to get a church on your tail. They only follow the rules of thier order and thier diety and if the diety says you get captured or die anything goes. All combat arms of the church , it's inquisitors and any other resources needed can be brought to bear. Details change from country to country but abuse of magic in those 1st world countries is almost never forgiven. It's hard to maintain an orderly society with mages wishing reality away or building unlicensed demiplanes to hide criminals or worse. go to the 3rd world areas and it's much much harder to find that kind of magic unless it's titans, dragons or outsiders and because of the 1st world humans they mostly hate humanoid casters and thier allies. [/QUOTE]
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