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General Tabletop Discussion
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How 'magical" in your game/setting?
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<blockquote data-quote="DND_Reborn" data-source="post: 8545134" data-attributes="member: 6987520"><p>This is basically what I run in my game. PCs understand when they reach 3rd level spells, they are the exception, not the rule, even among adventurers.</p><p></p><p></p><p>Yeah, this is why I've been posting hacks (nerfs to the caster-lovers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) to slow down spell progressions. When comparing what other classes can do, I equate 3rd level spells to 7th-9th class levels, not 5th. Likewise, 5th level spells belong in tier 3 IMO, not tier 2.</p><p></p><p>We had a long discussion in my group yesterday about it all. What it comes down to for PCs is basically this:</p><p></p><p><strong>PCs have powerful spells and too many of them.</strong></p><p></p><p>So, we discussed two possible approaches:</p><p></p><p>1. PCs will keep the current spell level progression, but have fewer spell slots. So, magic is not as common, but is just as powerful as ever.</p><p>2. PCs will have a slower spell level progression, but have more spell slots. This makes magic more common, but not as powerful.</p><p></p><p>I prefer approach #2, but we have to decide as a group what we want to play.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8545134, member: 6987520"] This is basically what I run in my game. PCs understand when they reach 3rd level spells, they are the exception, not the rule, even among adventurers. Yeah, this is why I've been posting hacks (nerfs to the caster-lovers ;) ) to slow down spell progressions. When comparing what other classes can do, I equate 3rd level spells to 7th-9th class levels, not 5th. Likewise, 5th level spells belong in tier 3 IMO, not tier 2. We had a long discussion in my group yesterday about it all. What it comes down to for PCs is basically this: [B]PCs have powerful spells and too many of them.[/B] So, we discussed two possible approaches: 1. PCs will keep the current spell level progression, but have fewer spell slots. So, magic is not as common, but is just as powerful as ever. 2. PCs will have a slower spell level progression, but have more spell slots. This makes magic more common, but not as powerful. I prefer approach #2, but we have to decide as a group what we want to play. [/QUOTE]
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