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How 'magical" in your game/setting?
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<blockquote data-quote="Cruentus" data-source="post: 8545361" data-attributes="member: 7034645"><p>I like the Hit Point angle, especially as casters in 5e don't really have fewer hit points comparatively, unless you're talking Barbarians and high Con martials. In the last game I played, I was a F2/W14 with about 114hp. The Barbarian had about 180 (and with bear totem damage reducing all incoming damage by 1/2, lots more in practice). Casting against those HP would actually cause decision points, which is good.</p><p></p><p>I think I had mentioned the Midnight setting re: spell casting. Where casters are also the usual classes: fighters, thiefs, etc. There are not really any pure casters. Casting is done via Feat for school access, and you can cast a number of spells equal to your Ability Score bonus (so, 0-4?, minimum 1), where the spell level is the casting cost. If you want to cast a 3rd level spell, but only have 1 'spell point', you can lose Temp Con to power the other two points. The idea is that the character can then fall back on other skills when the spells (albeit very limited spells) are used up. For a very low magic, casting as exhausting, it could work easily as an alt system.</p><p></p><p>But I do like the HP spend variation. The encounter variant is interesting, but my mind isn't able to wrap around 'encounter time' as a measurement of anything. I'd have to sit with that one, but it does raise the obvious question: what if the fight goes longer than the round or two, and you are out of spells? What does the Wizard do? (And I'm perfectly fine with wizards twiddling thumbs. I love the old school one spell for first level wizards per day, makes you really branch out on how to contribute meaningfully when you're "one trick" is gone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>It always does seem to come around to 1) power/utility of spells, 2) number of spells, 3) recovery of spells as the three headed monster. And trying to get them all in alignment is a fascinating thought experiment.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8545361, member: 7034645"] I like the Hit Point angle, especially as casters in 5e don't really have fewer hit points comparatively, unless you're talking Barbarians and high Con martials. In the last game I played, I was a F2/W14 with about 114hp. The Barbarian had about 180 (and with bear totem damage reducing all incoming damage by 1/2, lots more in practice). Casting against those HP would actually cause decision points, which is good. I think I had mentioned the Midnight setting re: spell casting. Where casters are also the usual classes: fighters, thiefs, etc. There are not really any pure casters. Casting is done via Feat for school access, and you can cast a number of spells equal to your Ability Score bonus (so, 0-4?, minimum 1), where the spell level is the casting cost. If you want to cast a 3rd level spell, but only have 1 'spell point', you can lose Temp Con to power the other two points. The idea is that the character can then fall back on other skills when the spells (albeit very limited spells) are used up. For a very low magic, casting as exhausting, it could work easily as an alt system. But I do like the HP spend variation. The encounter variant is interesting, but my mind isn't able to wrap around 'encounter time' as a measurement of anything. I'd have to sit with that one, but it does raise the obvious question: what if the fight goes longer than the round or two, and you are out of spells? What does the Wizard do? (And I'm perfectly fine with wizards twiddling thumbs. I love the old school one spell for first level wizards per day, makes you really branch out on how to contribute meaningfully when you're "one trick" is gone :-) It always does seem to come around to 1) power/utility of spells, 2) number of spells, 3) recovery of spells as the three headed monster. And trying to get them all in alignment is a fascinating thought experiment. [/QUOTE]
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