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General Tabletop Discussion
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How 'magical" in your game/setting?
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<blockquote data-quote="Crimson Terrain" data-source="post: 8546458" data-attributes="member: 7034985"><p>I chose medium strength high frequency and medium power very common. The magic is very abundant but has limitations and I tend toward trying to provide balance while maintaining fun. In my campaign setting, the world is deadly and full of magic. Literally, everyone possesses the potential for magic but using it can have unwanted results if you're not of significant enough potential energy this can be augmented by consuming certain substances or by making use of magic in its physical form. My setting is not 100% typical high fantasy, however. There is magic-tech and the advances that naturally coincide with using physical magic as a power source for technology. Not to go into far too much detail but this has been limited due to an event in the past that resulted in terrible antimagic and wild magic storms to essentially hold the world hostage to some extent. I find that my setting as it is currently designed allows for more rewarding gameplay experiences through the ability for players to have access to a greater variety of magic and magic-powered items to use in their games beyond the RAW design philosophy of 5e and magic items. I feel this gives gold value again as well as offers motivation to seek out and explore "dungeons" beyond the class-level power treadmill. There is a lot more that I could say about this and maybe one day I will but for now, that's all I think is needed to answer the question. </p><p></p><p>The poll results are interesting and about what I would have expected to be honest. It appears we see a wide variety of campaign settings and dm styles present. With concentrations in the medium ranges which basically just show what I would have predicted, being that people tend to lean toward "averages".</p></blockquote><p></p>
[QUOTE="Crimson Terrain, post: 8546458, member: 7034985"] I chose medium strength high frequency and medium power very common. The magic is very abundant but has limitations and I tend toward trying to provide balance while maintaining fun. In my campaign setting, the world is deadly and full of magic. Literally, everyone possesses the potential for magic but using it can have unwanted results if you're not of significant enough potential energy this can be augmented by consuming certain substances or by making use of magic in its physical form. My setting is not 100% typical high fantasy, however. There is magic-tech and the advances that naturally coincide with using physical magic as a power source for technology. Not to go into far too much detail but this has been limited due to an event in the past that resulted in terrible antimagic and wild magic storms to essentially hold the world hostage to some extent. I find that my setting as it is currently designed allows for more rewarding gameplay experiences through the ability for players to have access to a greater variety of magic and magic-powered items to use in their games beyond the RAW design philosophy of 5e and magic items. I feel this gives gold value again as well as offers motivation to seek out and explore "dungeons" beyond the class-level power treadmill. There is a lot more that I could say about this and maybe one day I will but for now, that's all I think is needed to answer the question. The poll results are interesting and about what I would have expected to be honest. It appears we see a wide variety of campaign settings and dm styles present. With concentrations in the medium ranges which basically just show what I would have predicted, being that people tend to lean toward "averages". [/QUOTE]
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