Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Magical or Non-Magical Should the Monk Be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 6027573" data-attributes="member: 95493"><p>I think the Bene Gesserit (assuming you mean from Dune) are a great example. So are jedi. That is probably why I so much dislike the Ki aspect or (psionic/magic) power sources being necessary. Also, good examples Steely_Dan.</p><p></p><p></p><p>I think this is a little off. I was originally going to propose moving that line (say level 9?) but I realized that it's the entire view I find off.</p><p></p><p>For me monks are more mystic through and through. They may come up with new tricks or combinations or random abilities later but I don't really like the split that low levels means martial and high levels magic.</p><p>In this sense (but please don't apply it to all of monks or even my entire post) compare monks to anime. At low levels they'll have fewer tricks and at higher levels more. But the best shows try to combine them in new ways. If they can slow fall at low levels, then maybe running up walls, or sticking to them or somehow reverse falling UP them at higher? If they can high jump (please high jump and not fly/float) then maybe that distance goes from realistic/possible for regular people to 10x or 100x what is normal. Effectively granting them psudo-magic but grounding it in the realm where it is based on something that is believable.</p><p>Really good at hiding but not invisibility as the spell. Can squeeze through cracks WAY too small for them but not necessarily teleporting from spot A to spot B.</p><p></p><p></p><p>It seems like you have an example or joke for this? But I admit I miss it.</p><p>I do like the mediitation aspect but I don't think that all monks necessarily require that in their make up. I would advocate a lot of different types of monk, as I would recommend for any class.</p><p></p><p></p><p>I think this is partially right, at least if ALL classes are going to be 'select from list' in that sense. If not then I think it is much harder to mix and match monks. Often when you do this you must sacrifice necessary aspects in order to get other ones. If you don't know what I mean take a look at pathfinder's advanced players handbook. You get a lot more options but they usually do so by replacing existing features. I would prefer a core aspect of monk and then give different paths to trick it out.</p><p></p><p>Once again, an issue of what I see with CS.</p><p></p><p></p><p>Unrelated: I just thought of another great example, though still asian themed because non-asian themed ones are hard to find.. Have you seen the new WoW expansion video? That panda-guy is SOO a monk. That is also how I would see a monk do in a fight. Not necessarily win, but certainly not losing. Giving them something to work towards and 'acrobatics' without making it nutso. Basically an ability to tumble and use the terrain and even the enemy's weapons and weaknesses against them.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6027573, member: 95493"] I think the Bene Gesserit (assuming you mean from Dune) are a great example. So are jedi. That is probably why I so much dislike the Ki aspect or (psionic/magic) power sources being necessary. Also, good examples Steely_Dan. I think this is a little off. I was originally going to propose moving that line (say level 9?) but I realized that it's the entire view I find off. For me monks are more mystic through and through. They may come up with new tricks or combinations or random abilities later but I don't really like the split that low levels means martial and high levels magic. In this sense (but please don't apply it to all of monks or even my entire post) compare monks to anime. At low levels they'll have fewer tricks and at higher levels more. But the best shows try to combine them in new ways. If they can slow fall at low levels, then maybe running up walls, or sticking to them or somehow reverse falling UP them at higher? If they can high jump (please high jump and not fly/float) then maybe that distance goes from realistic/possible for regular people to 10x or 100x what is normal. Effectively granting them psudo-magic but grounding it in the realm where it is based on something that is believable. Really good at hiding but not invisibility as the spell. Can squeeze through cracks WAY too small for them but not necessarily teleporting from spot A to spot B. It seems like you have an example or joke for this? But I admit I miss it. I do like the mediitation aspect but I don't think that all monks necessarily require that in their make up. I would advocate a lot of different types of monk, as I would recommend for any class. I think this is partially right, at least if ALL classes are going to be 'select from list' in that sense. If not then I think it is much harder to mix and match monks. Often when you do this you must sacrifice necessary aspects in order to get other ones. If you don't know what I mean take a look at pathfinder's advanced players handbook. You get a lot more options but they usually do so by replacing existing features. I would prefer a core aspect of monk and then give different paths to trick it out. Once again, an issue of what I see with CS. Unrelated: I just thought of another great example, though still asian themed because non-asian themed ones are hard to find.. Have you seen the new WoW expansion video? That panda-guy is SOO a monk. That is also how I would see a monk do in a fight. Not necessarily win, but certainly not losing. Giving them something to work towards and 'acrobatics' without making it nutso. Basically an ability to tumble and use the terrain and even the enemy's weapons and weaknesses against them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Magical or Non-Magical Should the Monk Be?
Top