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How many 18th level fighters could an 18th level fighter take out
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<blockquote data-quote="DM-Rocco" data-source="post: 2398028" data-attributes="member: 14451"><p>Well, Thanks for all the dating advice, but I am married <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, aside from the wise guys, and don't get me wrong, I found it humorous, I was serious and meant how many 1st editions 18th level characters would DIE (just to clarify) to an 18th level character under 3.5.</p><p></p><p>I wanted to know the power difference between a 1st edition character and a 3.5 edition character. There are fundamental differences between the two, some of the biggest are that a 1st edition fighter maxes out at 2 attacks per round and a 3.5 can get 4 per round without enhancements from things like haste.</p><p></p><p>I used the stock stats from the iconic character of Tordek since I had them on hand, but to be fair, I should have made them naked.</p><p></p><p>So, for those of you who are still reading up on this thread and are interested in the same thing, let's give them all a base stat of 10 across the boards (no wise cracks about how they would never make it to level 18 please) including the 3.5 level based stat increase and give each a long sword. For purposes of Initiative lets have each throw out the rules for Initiative and have them both smack each other at the exact same moment, giving us the best results in terms of cross over.</p><p></p><p>We will use 6 hit points for each die roll, the 3.5 will have 18 hit dice so a base hit points of 112 and of course both will be human and the 3.5 will take all non fighter feats in toughness for an extra 24 hit points and the 1.0 will have 9 hit dice so he will have 57 base hit points from hit dice + 27 for the +3 every level after 9th for a total of 82.</p><p></p><p>Of course by giving them only 10 in all stats we limit what makes the 3.5 character effective so we will have to do two tests, one when the character have all 10s and one where the 1.0 has all 15s and the 3.5 has all 13s so they will all have a fundamental +1 bonus.</p><p></p><p>10 stats</p><p></p><p>1.0</p><p></p><p>Str: 10, Int: 10, Wis:10, Dex: 10, Con: 10, Chr: 10, AC:10, Hit points: 97, BAB (or THACO replacement) +17 (a 1.0 tops out at +17 to hit)</p><p></p><p>3.5</p><p></p><p>Str: 10, Int: 10, Wis:10, Dex: 10, Con: 10, Chr: 10, AC:10, Hit points: 136, BAB (or THACO replacement) +20 Feats include 8 toughness feats, endurance, diehard, improved crit longsword, weapon focus longsword, weapon specialization longsword, greater weapon focus longsword, greater weapon specialization longsword, anything after that shouldn’t matter with such low stats.</p><p></p><p>3.5 stats</p><p></p><p>10 stats</p><p></p><p>1.0</p><p></p><p>Str: 15, Int: 15, Wis:15, Dex: 15, Con: 15, Chr: 15, AC:11, Hit points: 106, BAB (or THACO replacement) +18 (a 1.0 tops out at +17 to hit)</p><p></p><p>3.5</p><p></p><p>Str: 13, Int: 13, Wis:13, Dex: 13, Con: 13, Chr: 13, AC: 11/12, Hit points: 154, BAB (or THACO replacement) +21 Feats include 8 toughness feats, endurance, diehard, improved crit longsword, weapon focus longsword, weapon specialization longsword, add power attack, cleave and dodge</p><p> </p><p>Okay, I'm late for a meeting, I'll check back and write more when I get back</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 2398028, member: 14451"] Well, Thanks for all the dating advice, but I am married :) So, aside from the wise guys, and don't get me wrong, I found it humorous, I was serious and meant how many 1st editions 18th level characters would DIE (just to clarify) to an 18th level character under 3.5. I wanted to know the power difference between a 1st edition character and a 3.5 edition character. There are fundamental differences between the two, some of the biggest are that a 1st edition fighter maxes out at 2 attacks per round and a 3.5 can get 4 per round without enhancements from things like haste. I used the stock stats from the iconic character of Tordek since I had them on hand, but to be fair, I should have made them naked. So, for those of you who are still reading up on this thread and are interested in the same thing, let's give them all a base stat of 10 across the boards (no wise cracks about how they would never make it to level 18 please) including the 3.5 level based stat increase and give each a long sword. For purposes of Initiative lets have each throw out the rules for Initiative and have them both smack each other at the exact same moment, giving us the best results in terms of cross over. We will use 6 hit points for each die roll, the 3.5 will have 18 hit dice so a base hit points of 112 and of course both will be human and the 3.5 will take all non fighter feats in toughness for an extra 24 hit points and the 1.0 will have 9 hit dice so he will have 57 base hit points from hit dice + 27 for the +3 every level after 9th for a total of 82. Of course by giving them only 10 in all stats we limit what makes the 3.5 character effective so we will have to do two tests, one when the character have all 10s and one where the 1.0 has all 15s and the 3.5 has all 13s so they will all have a fundamental +1 bonus. 10 stats 1.0 Str: 10, Int: 10, Wis:10, Dex: 10, Con: 10, Chr: 10, AC:10, Hit points: 97, BAB (or THACO replacement) +17 (a 1.0 tops out at +17 to hit) 3.5 Str: 10, Int: 10, Wis:10, Dex: 10, Con: 10, Chr: 10, AC:10, Hit points: 136, BAB (or THACO replacement) +20 Feats include 8 toughness feats, endurance, diehard, improved crit longsword, weapon focus longsword, weapon specialization longsword, greater weapon focus longsword, greater weapon specialization longsword, anything after that shouldn’t matter with such low stats. 3.5 stats 10 stats 1.0 Str: 15, Int: 15, Wis:15, Dex: 15, Con: 15, Chr: 15, AC:11, Hit points: 106, BAB (or THACO replacement) +18 (a 1.0 tops out at +17 to hit) 3.5 Str: 13, Int: 13, Wis:13, Dex: 13, Con: 13, Chr: 13, AC: 11/12, Hit points: 154, BAB (or THACO replacement) +21 Feats include 8 toughness feats, endurance, diehard, improved crit longsword, weapon focus longsword, weapon specialization longsword, add power attack, cleave and dodge Okay, I'm late for a meeting, I'll check back and write more when I get back [/QUOTE]
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