Noumenon
First Post
I really have no idea how long high level combat is going to take in 3.5. In a six-hour session with one to two hours of skill challenge and roleplaying, how many encounters do I need to prepare?
The 4E rule of thumb is one combat per one hour, and that's very handy. But 3.5 sounds like it can range from "one combat takes five hours" to "Velendo calls down earthquake on the entire dungeon, next!" Should I prep four desired combats, and one filler in case the others don't last long enough? Or should I have twelve encounters like a first-level one-shot would?
We should be on the quick end of combats -- my players are vets and they bring statblocks if they're going to change into a fire elemental, I actually look up all spell-like abilities and summarize them on the monster's index card. But you can't much speed up a dispel magic.
The 4E rule of thumb is one combat per one hour, and that's very handy. But 3.5 sounds like it can range from "one combat takes five hours" to "Velendo calls down earthquake on the entire dungeon, next!" Should I prep four desired combats, and one filler in case the others don't last long enough? Or should I have twelve encounters like a first-level one-shot would?
We should be on the quick end of combats -- my players are vets and they bring statblocks if they're going to change into a fire elemental, I actually look up all spell-like abilities and summarize them on the monster's index card. But you can't much speed up a dispel magic.