Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How many 1st level Fighers can an 11th Level Fighter Kill?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ParanoydStyle" data-source="post: 7622434" data-attributes="member: 6984451"><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">I'd be surprised if someone else hasn't already pointed this out three pages into the thread, but you cannot, in fact, have both of these things. Unless I'm misunderstanding the 5E rules, which is possible. (Doesn't matter much in this case, as the error appears both on the 11th level fighters and the 1st level fighters, but I think the +2 bonus to damage from dueling requires you to have your off-hand free.)</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Anyway, it seems to me like the first level fighter's ability to Second Wind is a HUGE factor here. What would the numbers look like without that, out of curiosity? (i.e. assuming that the 1st level Fighters had already used their Second Wind for the day or whatever).</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Oh and, I realize everyone knows this, but a differently spec'd 11th level fighter might be able to kill more 1st level fighters before he goes down, like without getting into the "calculation is a nightmare" stuff like combat maneuvers, just things like a great big two-handed weapon fighter (I think the greatsword is mathematically the best in 5E</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Oh, and the rule of the 11th level fighter not having any magic items does not seem reasonable for 11th level. Like, while this verges upon the talked-to-death-then-back-to-life-then-talked-to-death-again "fighters can't have nice things" debate, I feel like the game's default assumption is that an 11th level fighter would have at least a magic weapon and magic armor, and if not a magic shield, then the magic weapon or armor would most likely have an ability, plus some minor magic items you could replace with potions of healing for the sake of simplicity. (I am pretty sure the "character wealth by level" table, vague as it is in 5E, allows for an 11th level fighter to "buy" all of these things using the "magic item value" table, as ULTRA VAGUE as that is in 5E.) </span></p></blockquote><p></p>
[QUOTE="ParanoydStyle, post: 7622434, member: 6984451"] [COLOR=#333333] I'd be surprised if someone else hasn't already pointed this out three pages into the thread, but you cannot, in fact, have both of these things. Unless I'm misunderstanding the 5E rules, which is possible. (Doesn't matter much in this case, as the error appears both on the 11th level fighters and the 1st level fighters, but I think the +2 bonus to damage from dueling requires you to have your off-hand free.) Anyway, it seems to me like the first level fighter's ability to Second Wind is a HUGE factor here. What would the numbers look like without that, out of curiosity? (i.e. assuming that the 1st level Fighters had already used their Second Wind for the day or whatever). Oh and, I realize everyone knows this, but a differently spec'd 11th level fighter might be able to kill more 1st level fighters before he goes down, like without getting into the "calculation is a nightmare" stuff like combat maneuvers, just things like a great big two-handed weapon fighter (I think the greatsword is mathematically the best in 5E Oh, and the rule of the 11th level fighter not having any magic items does not seem reasonable for 11th level. Like, while this verges upon the talked-to-death-then-back-to-life-then-talked-to-death-again "fighters can't have nice things" debate, I feel like the game's default assumption is that an 11th level fighter would have at least a magic weapon and magic armor, and if not a magic shield, then the magic weapon or armor would most likely have an ability, plus some minor magic items you could replace with potions of healing for the sake of simplicity. (I am pretty sure the "character wealth by level" table, vague as it is in 5E, allows for an 11th level fighter to "buy" all of these things using the "magic item value" table, as ULTRA VAGUE as that is in 5E.) [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How many 1st level Fighers can an 11th Level Fighter Kill?
Top