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How many 1st level Fighers can an 11th Level Fighter Kill?
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<blockquote data-quote="DND_Reborn" data-source="post: 7622737" data-attributes="member: 6987520"><p>Max dex won't help AC beyond +2 anyway since Ranger's are limited to medium armor. I think you'll find the lower AC will hurt quite a bit (max 15 + 2 dex +2 shield would be 19). With Hunter's Mark and Hex both being bonus actions and concentration spells, Hunter's Mark would be better. Of course, with either one you can only select one enemy and after he is dead, only change to a new target via the bonus action if he was never hit and lost concentration. But since Ranger's lack proficiency in Con saves, he will lose concentration 30% of the time (need 7 or better to save with CON 16) with each hit, with an average of 2.8 hits per round he will lose concentration more often than not on each round.</p><p></p><p>He'll never use cure wounds because this is an endless supply of opponents, thus never 4 or fewer. The bonus action each round would be used with Hunter's Mark or to move it to a new enemy.</p><p></p><p>The biggest benefits are Whirlwind Attack followed by Horde Breaker (allowing 9 attacks per round in total). Even with just d8 + 7, nearly each hit will have about a 50/50 chance to kill.</p><p></p><p></p><p></p><p>Great killing potential with a 98.4375% chance to kill with each hit. Keep in mind 2,1,1, and 1,2,1 also result in no kill. Either way, it is only 4 out of 256 to not kill. But the limit of two attacks per rounds is significant.</p><p></p><p>Of course, with Divine Favor also being a Concentration spell and no proficiency in Con saves, he'd suffer the same problem the Ranger has with Hunter's Mark. Even without it, he has 90.625% kill chance.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7622737, member: 6987520"] Max dex won't help AC beyond +2 anyway since Ranger's are limited to medium armor. I think you'll find the lower AC will hurt quite a bit (max 15 + 2 dex +2 shield would be 19). With Hunter's Mark and Hex both being bonus actions and concentration spells, Hunter's Mark would be better. Of course, with either one you can only select one enemy and after he is dead, only change to a new target via the bonus action if he was never hit and lost concentration. But since Ranger's lack proficiency in Con saves, he will lose concentration 30% of the time (need 7 or better to save with CON 16) with each hit, with an average of 2.8 hits per round he will lose concentration more often than not on each round. He'll never use cure wounds because this is an endless supply of opponents, thus never 4 or fewer. The bonus action each round would be used with Hunter's Mark or to move it to a new enemy. The biggest benefits are Whirlwind Attack followed by Horde Breaker (allowing 9 attacks per round in total). Even with just d8 + 7, nearly each hit will have about a 50/50 chance to kill. Great killing potential with a 98.4375% chance to kill with each hit. Keep in mind 2,1,1, and 1,2,1 also result in no kill. Either way, it is only 4 out of 256 to not kill. But the limit of two attacks per rounds is significant. Of course, with Divine Favor also being a Concentration spell and no proficiency in Con saves, he'd suffer the same problem the Ranger has with Hunter's Mark. Even without it, he has 90.625% kill chance. [/QUOTE]
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How many 1st level Fighers can an 11th Level Fighter Kill?
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