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How Many Actual Sessions Do Your Campaigns Last?
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<blockquote data-quote="Scott Christian" data-source="post: 7637570" data-attributes="member: 6901101"><p>I am with you, especially if the players start creating their own objectives. But, (and I wasn't clear, and apparently didn't edit very well either) I was talking about a system with strictly ten levels. I am all for a group continuing if they want. However, a system with only ten levels, to me, tightens things up. For some, it may feel like a straightjacket. But, all I have to do is look at authors or tv shows that can't wrap their stories up, and imho, it's a lot of wasted creative space. If Hemmingway can tell a fantastic story in one book, with complete story arcs and character development, then other authors should be able to do the same. Same with tv. Walking Dead should have ended after season two. Move on to new characters. Same world. Develop the world all you want. But, new setting and characters with new arcs. (Sorry for the tangent.)</p><p></p><p>But, I do understand this is my own taste. Others want Robert Jordan's Wheel of Time. It just seems to me that D&D does not offer the brevity I think some want. It's built (if you want to see all character arcs) to be 20 levels. And after 8th level, almost all combat is over an hour, especially with six or more players. Don't get me wrong. System is great. And built perfectly for 20 levels. Plus it's diverse. The campaigns I've been a part of are so vastly different (fortress building, home building, etc.) or quest (travel from here to there) that I'm often amazed at what a great job the rules do to support this diversity. Yet, to wrap up a campaign takes an extraordinary amount of time. Look at most people who post here (hardcore gamers). Their campaigns take years. Years! I say good for them. Mine have too. </p><p></p><p>But, there should be something else. Campaign driven. Story. Exploration. Combat. etc. But, story arc and character arcs are completed in ten sessions. Who knows, sometimes restrictions breed creativity. Think of musicians renting out studio time, an author on a deadline, or a DM deciding the story needs to move forward. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scott Christian, post: 7637570, member: 6901101"] I am with you, especially if the players start creating their own objectives. But, (and I wasn't clear, and apparently didn't edit very well either) I was talking about a system with strictly ten levels. I am all for a group continuing if they want. However, a system with only ten levels, to me, tightens things up. For some, it may feel like a straightjacket. But, all I have to do is look at authors or tv shows that can't wrap their stories up, and imho, it's a lot of wasted creative space. If Hemmingway can tell a fantastic story in one book, with complete story arcs and character development, then other authors should be able to do the same. Same with tv. Walking Dead should have ended after season two. Move on to new characters. Same world. Develop the world all you want. But, new setting and characters with new arcs. (Sorry for the tangent.) But, I do understand this is my own taste. Others want Robert Jordan's Wheel of Time. It just seems to me that D&D does not offer the brevity I think some want. It's built (if you want to see all character arcs) to be 20 levels. And after 8th level, almost all combat is over an hour, especially with six or more players. Don't get me wrong. System is great. And built perfectly for 20 levels. Plus it's diverse. The campaigns I've been a part of are so vastly different (fortress building, home building, etc.) or quest (travel from here to there) that I'm often amazed at what a great job the rules do to support this diversity. Yet, to wrap up a campaign takes an extraordinary amount of time. Look at most people who post here (hardcore gamers). Their campaigns take years. Years! I say good for them. Mine have too. But, there should be something else. Campaign driven. Story. Exploration. Combat. etc. But, story arc and character arcs are completed in ten sessions. Who knows, sometimes restrictions breed creativity. Think of musicians renting out studio time, an author on a deadline, or a DM deciding the story needs to move forward. ;) [/QUOTE]
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