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How Many Actual Sessions Do Your Campaigns Last?
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<blockquote data-quote="Scott Christian" data-source="post: 7637746" data-attributes="member: 6901101"><p>Sounds like your campaign is incredible! Must be a quite a few character arcs going on there, as well as world building. Leads me to think you do a fabulous job as GM. </p><p></p><p>I do have to say I disagree about depth and breadth. Maybe "wasted" was a little too strong of a word. But, I feel there are only so many memorable scenes. Obviously, people have different limits on the amount of memorable scenes they retain. But, a memorable scene is... a memorable scene, and keeping it with the same characters doesn't make it any more memorable. Whenever I hear anyone mention Jordan's characters or Asimov's or Salvator's or King's Dark Tower series, it's always the first few books. It is never what Drizzt did in book eight or Perin did in book ten. It is always the first few books. And these are people who read them all. Hence, why I feel if you stopped after the Icewind Dale trilogy, you could have focused that creativity on new characters. But, the world of publishing has to make money. Hence, why almost all fantasy books are series.</p><p></p><p>And thanks for the PF suggestion. I've run one, Skull and Shackles (great fun), and some of the D&D ones. Also have run some individual adventures. Just bought Ghost of Saltmarsh. Apart from nostalgia, the intro is great. Very sandbox. The adventures all look fun. Played one with Adventurers League. Was ok, but those situations seem a bit askew anyway. </p><p></p><p>As always, thanks for the conversation. Your replies are always insightful.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 7637746, member: 6901101"] Sounds like your campaign is incredible! Must be a quite a few character arcs going on there, as well as world building. Leads me to think you do a fabulous job as GM. I do have to say I disagree about depth and breadth. Maybe "wasted" was a little too strong of a word. But, I feel there are only so many memorable scenes. Obviously, people have different limits on the amount of memorable scenes they retain. But, a memorable scene is... a memorable scene, and keeping it with the same characters doesn't make it any more memorable. Whenever I hear anyone mention Jordan's characters or Asimov's or Salvator's or King's Dark Tower series, it's always the first few books. It is never what Drizzt did in book eight or Perin did in book ten. It is always the first few books. And these are people who read them all. Hence, why I feel if you stopped after the Icewind Dale trilogy, you could have focused that creativity on new characters. But, the world of publishing has to make money. Hence, why almost all fantasy books are series. And thanks for the PF suggestion. I've run one, Skull and Shackles (great fun), and some of the D&D ones. Also have run some individual adventures. Just bought Ghost of Saltmarsh. Apart from nostalgia, the intro is great. Very sandbox. The adventures all look fun. Played one with Adventurers League. Was ok, but those situations seem a bit askew anyway. As always, thanks for the conversation. Your replies are always insightful. [/QUOTE]
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