Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How many adventurers are in your world?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 6758351" data-attributes="member: 6775477"><p>In my Greyhawk, adventurers are less than 1% of the population, but this is partly due to the high turnover rate (i.e. death). Adventurers are uncommon, but most folk have either seen or heard of them (usually before they're never seen again). They're generally distrusted, mostly due to unconfirmed legends of adventures slaying entire villages for their "massive" hidden wealth.</p><p></p><p>There are no guilds exactly, but there are several groups of experienced adventurers (Mordenkainen's Obsidian Citadel, the Circle of Eight, and Robliar's Green Dragons). PCs are unlikely to join such groups, but may encounter some of them, possibly gaining temporary employment. It's the goal of many successful adventurers to form their own group, where they can influence events in the world from a stronghold.</p><p></p><p>Laws are applied universally, so there are few laws aimed at adventurers. Many nations have a sellsword tax, which is aimed mostly at mercenaries. There are "recovery" taxes that are aimed at adventurers, usually at 20%, designed to help the nation recover some of it's lost revenue due to the monsters/bandits/cultists/etc. Unless the adventurers are actually citizens of a location, they are MUCH less likely to be believed over the word of a citizen, so they often have to be careful about whom they deal with and how.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6758351, member: 6775477"] In my Greyhawk, adventurers are less than 1% of the population, but this is partly due to the high turnover rate (i.e. death). Adventurers are uncommon, but most folk have either seen or heard of them (usually before they're never seen again). They're generally distrusted, mostly due to unconfirmed legends of adventures slaying entire villages for their "massive" hidden wealth. There are no guilds exactly, but there are several groups of experienced adventurers (Mordenkainen's Obsidian Citadel, the Circle of Eight, and Robliar's Green Dragons). PCs are unlikely to join such groups, but may encounter some of them, possibly gaining temporary employment. It's the goal of many successful adventurers to form their own group, where they can influence events in the world from a stronghold. Laws are applied universally, so there are few laws aimed at adventurers. Many nations have a sellsword tax, which is aimed mostly at mercenaries. There are "recovery" taxes that are aimed at adventurers, usually at 20%, designed to help the nation recover some of it's lost revenue due to the monsters/bandits/cultists/etc. Unless the adventurers are actually citizens of a location, they are MUCH less likely to be believed over the word of a citizen, so they often have to be careful about whom they deal with and how. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How many adventurers are in your world?
Top