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How many adventurers are in your world?
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<blockquote data-quote="steeldragons" data-source="post: 6760190" data-attributes="member: 92511"><p>My general formula for classed individuals [NPCs] is 1 in 100.</p><p></p><p>I guess, for adventurers, I always assume there are others in the world even if the party never/rarely come into direct contact or competition with them. But there are "Mercenary Companies" and "Exploration Experts", "Archaeologist Guilds" and the like. But not a formal "Adventurer's Guild", per se. Thieves belong to their guilds (or take their chances, not). Mages belong to their guilds/academies/schools (or risk not). Clerics, obviously, are members of their respective temples/religions, and Warriors form themselves into mercenary groups, guards/soldier careers, "freelance bodyguards", etc... So, everyone has places/organzations, even multiple ones, they can belong to/pay dues to. </p><p></p><p>Someone looking for "adventurers" might ask around the local tavern, actively seek out/hunt down fellows of renown, or in larger settlements, might solicit the local/best [or most affordable] Mercenary Company and Thieves' Guilds, the temples and wizard towers for experienced "specialists" that would be interested and meet their needs. And, once in a great while, someone will actually post a flyer or make announcements looking for "volunteers of specific skill."</p><p></p><p>Anywho, it really jsut all depends on the settlement and surroundings. You could have an entire medium to large town along a well-protected trade route with nothing but artisan, merchant, and farmer NPCs. You might have a small hamlet on the borderlands where 1 in 10 folks have some kind of classed training. It just depends on the area, and my needs as the DM.</p><p></p><p>For generic generation purposes, I'd go with 1 in 100 "normal folks" have classed levels. Then, let's say, 1 in 100 of THOSE would be capable of/interested in what we'd consider an "adventurer" [getting beyond level 1]. So that's, what? 1 in 1,000 ...of classed individuals are or have had some kind of adventure/adventuring career?</p><p></p><p>Then we knock the numbers by 50% each level above 1st.</p><p></p><p>So, let's say a bustling urban center with 80,000 residents:</p><p>800 classed individuals.</p><p>400 are 1st level "mooks", the apprentices, acolytes, your run-of-the-mill street pickpockets/guild thieves, the better trained keep guards (vs. the 0 level NPC soldiers)</p><p>200 made it to level 2.</p><p>100 made it to level 3.</p><p>50 are level 4.</p><p>25 are level 5.</p><p>12 level 6 [.5 leftover]</p><p>6 level 7</p><p>3 level 8</p><p>1 level 9 [.5 leftover]</p><p>.5 + .5 = 1 last guy made it all the way to 10th (probably the head of the Thieves' Guild, Mage's Academy, or one of the city's high priests).</p><p></p><p>So...8 out of those 800 are actual adventurers in an "equivalent to a PC" way.</p><p></p><p>I'd probably go with another team/group of 5 with the remaining 3 maybe being acquainted or not. Maybe a devoted duo and the last single guy is the last remaining member of a failed expedition looking for a new troupe to adventure with/avenge his former comrades.</p><p></p><p>Just about any classed (or not-classed, for that matter) NPC is available for offers of hire, of course. Though most (members of the city guard, for instance) are probably not going to be willing to "quit their job" [or put their lives at risk] on some vague promises/contract of a "cut" of some myth.</p><p></p><p>But again, it's really just dependent on what I need where and when.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6760190, member: 92511"] My general formula for classed individuals [NPCs] is 1 in 100. I guess, for adventurers, I always assume there are others in the world even if the party never/rarely come into direct contact or competition with them. But there are "Mercenary Companies" and "Exploration Experts", "Archaeologist Guilds" and the like. But not a formal "Adventurer's Guild", per se. Thieves belong to their guilds (or take their chances, not). Mages belong to their guilds/academies/schools (or risk not). Clerics, obviously, are members of their respective temples/religions, and Warriors form themselves into mercenary groups, guards/soldier careers, "freelance bodyguards", etc... So, everyone has places/organzations, even multiple ones, they can belong to/pay dues to. Someone looking for "adventurers" might ask around the local tavern, actively seek out/hunt down fellows of renown, or in larger settlements, might solicit the local/best [or most affordable] Mercenary Company and Thieves' Guilds, the temples and wizard towers for experienced "specialists" that would be interested and meet their needs. And, once in a great while, someone will actually post a flyer or make announcements looking for "volunteers of specific skill." Anywho, it really jsut all depends on the settlement and surroundings. You could have an entire medium to large town along a well-protected trade route with nothing but artisan, merchant, and farmer NPCs. You might have a small hamlet on the borderlands where 1 in 10 folks have some kind of classed training. It just depends on the area, and my needs as the DM. For generic generation purposes, I'd go with 1 in 100 "normal folks" have classed levels. Then, let's say, 1 in 100 of THOSE would be capable of/interested in what we'd consider an "adventurer" [getting beyond level 1]. So that's, what? 1 in 1,000 ...of classed individuals are or have had some kind of adventure/adventuring career? Then we knock the numbers by 50% each level above 1st. So, let's say a bustling urban center with 80,000 residents: 800 classed individuals. 400 are 1st level "mooks", the apprentices, acolytes, your run-of-the-mill street pickpockets/guild thieves, the better trained keep guards (vs. the 0 level NPC soldiers) 200 made it to level 2. 100 made it to level 3. 50 are level 4. 25 are level 5. 12 level 6 [.5 leftover] 6 level 7 3 level 8 1 level 9 [.5 leftover] .5 + .5 = 1 last guy made it all the way to 10th (probably the head of the Thieves' Guild, Mage's Academy, or one of the city's high priests). So...8 out of those 800 are actual adventurers in an "equivalent to a PC" way. I'd probably go with another team/group of 5 with the remaining 3 maybe being acquainted or not. Maybe a devoted duo and the last single guy is the last remaining member of a failed expedition looking for a new troupe to adventure with/avenge his former comrades. Just about any classed (or not-classed, for that matter) NPC is available for offers of hire, of course. Though most (members of the city guard, for instance) are probably not going to be willing to "quit their job" [or put their lives at risk] on some vague promises/contract of a "cut" of some myth. But again, it's really just dependent on what I need where and when. [/QUOTE]
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