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How many adventurers are in your world?
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<blockquote data-quote="Lanefan" data-source="post: 6762247" data-attributes="member: 29398"><p>Here's a few weeks of theory training, now go out and put it into practice. When you've got that mastered, come back and we'll teach you the next bits. And if you've got beyond what we can teach you'll have to spend the time and teach yourself (i.e. self-training at higher levels).</p><p></p><p>Seems simple enough, for all classes.</p><p></p><p>Up until 5e I'd have almost said the opposite: there seemed to be more and more "follow the rules" as the editions went along. Sure, the 1e DMG has lots of "this is how it's to be done", but once it became common knowledge that EGG didn't even run his home game by those rules...well, anything goes. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>5e is a nice departure that way, specifically intended as a framework for DMs to tweak to suit.</p><p></p><p>One really useful point EGG was getting at in the DMG was to note that if you and one or more other DMs want to combine your worlds somehow then it makes sense to have the rule-set consistent (or close) across those worlds.</p><p></p><p>Lan-"that said, I rather like the idea of every D&D character ever created as existing all in the same universe somewhere"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6762247, member: 29398"] Here's a few weeks of theory training, now go out and put it into practice. When you've got that mastered, come back and we'll teach you the next bits. And if you've got beyond what we can teach you'll have to spend the time and teach yourself (i.e. self-training at higher levels). Seems simple enough, for all classes. Up until 5e I'd have almost said the opposite: there seemed to be more and more "follow the rules" as the editions went along. Sure, the 1e DMG has lots of "this is how it's to be done", but once it became common knowledge that EGG didn't even run his home game by those rules...well, anything goes. :) 5e is a nice departure that way, specifically intended as a framework for DMs to tweak to suit. One really useful point EGG was getting at in the DMG was to note that if you and one or more other DMs want to combine your worlds somehow then it makes sense to have the rule-set consistent (or close) across those worlds. Lan-"that said, I rather like the idea of every D&D character ever created as existing all in the same universe somewhere"-efan [/QUOTE]
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