Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9026819" data-attributes="member: 7006"><p>How I would rule it would be asking how original was the idea at the time provided, what was the narrative obstacle the group was trying to get past, how logical was it to have the required equipment on hand, and what were the potential results to the overarching story were it to succeed and fail.</p><p></p><p>So for instance... if the character doing this was a crazy inventor Artificer trying out their wacky new invention, then that character would have a much easier time of it because from my perspective, this is the job that PC was created to be able to do. Likewise, if the group has pressing matters elsewhere and every single member of the party had a way to bypass the obstacle of the water in front of them except for one of them, I probably would not care to bog them down in a pointless potential "drowning scene" right now-- it would have just as unneeded a dramatization in the story that slows things down for no actual gain as making sure characters stop to go to the bathroom while adventuring. Do we really need to play out every single time the platemail-wearing PC having to take a 30-minute break to get in and out of their armor just to go poo? No, we just handwave it because it is not important to the story. Likewise, do we really need to play out the experimentation on the buoyancy principles of armor and air just so the group can keep going on towards their actual concern? If they answer is no... then we just maybe do a quick check, acknowledge the creativity of the idea, and then move on.</p><p></p><p>BUT... if this is just one of many important parts of the current situation the party finds themselves in and is an intricate part of the plan they are undertaking right now... then of course this idea will take front and center on the actions of the group and who knows how many checks will be needed to overcome this obstacle? But at the end of the day... getting a precise "real world" number of waterskins won't be necessary... merely just that the characters involved did or did not figure the answer out.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9026819, member: 7006"] How I would rule it would be asking how original was the idea at the time provided, what was the narrative obstacle the group was trying to get past, how logical was it to have the required equipment on hand, and what were the potential results to the overarching story were it to succeed and fail. So for instance... if the character doing this was a crazy inventor Artificer trying out their wacky new invention, then that character would have a much easier time of it because from my perspective, this is the job that PC was created to be able to do. Likewise, if the group has pressing matters elsewhere and every single member of the party had a way to bypass the obstacle of the water in front of them except for one of them, I probably would not care to bog them down in a pointless potential "drowning scene" right now-- it would have just as unneeded a dramatization in the story that slows things down for no actual gain as making sure characters stop to go to the bathroom while adventuring. Do we really need to play out every single time the platemail-wearing PC having to take a 30-minute break to get in and out of their armor just to go poo? No, we just handwave it because it is not important to the story. Likewise, do we really need to play out the experimentation on the buoyancy principles of armor and air just so the group can keep going on towards their actual concern? If they answer is no... then we just maybe do a quick check, acknowledge the creativity of the idea, and then move on. BUT... if this is just one of many important parts of the current situation the party finds themselves in and is an intricate part of the plan they are undertaking right now... then of course this idea will take front and center on the actions of the group and who knows how many checks will be needed to overcome this obstacle? But at the end of the day... getting a precise "real world" number of waterskins won't be necessary... merely just that the characters involved did or did not figure the answer out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How many air-blown waterskins are needed, if wearing metal armors, to prevent sinking in water?
Top