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General Tabletop Discussion
*Dungeons & Dragons
How many (ancient) dragons would it take to destroy a (dwarven) city?
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<blockquote data-quote="Shadowdweller00" data-source="post: 6412677" data-attributes="member: 6778479"><p>The real answer here is that there are no answers. Both dwarves AND dragons have exactly the power of narrative and neither more nor less. In one game, dwarves eat iron for breakfast while in another a couple goblins run circles around them. Heck in one PLACE in one game dwarves may be warriors so badass they make demons run and cry while dwarves elsewhere may spend all their time cowering under mine carts. A dragon may be likewise be terrifyingly genre-savvy or suicidally megalomaniacal. And the best way to design a world history for your game is to ask yourself - what do you want to accomplish? If you want the PCs to face down a solitary super-villain who is probably still around centuries later then single dragon is the way to go. If you want the PCs to explore forgotten works of dwarven genius from the dragon wars or to interact with societies years later who bear a deep-seated grudge against dragons in general then maybe a team approach is better.</p><p></p><p>For my personal pound of verisimilitude - I don't see dragons (most especially chromatics) working well together in my game worlds. They're kind of the ultimate prima donnas. I see them maybe commanding armies of creatures they think can intimidate/suborn. One possible siege approach - dragon is smart enough not to try taking on the entire dwarven army at once INSIDE their underground fortress and so tries to break apart the foundations of dwarven society instead. The dragon chooses a well-protected temporary lair somewhere reasonably nearby the dwarven city and takes to raiding supply caravans. The goal - destroy trade, ruin crops, sow fear, generally restrict food supplies and make the population miserable. THEN when dwarven refugees start leaving (at least temporarily) for greener pastures the "recruitment" phase begins - the dragon tries to capture refugees with families. The dragon wants dwarves that he/or she can coerce into attacking their fellow citizens. <strong>"If you ever want to see your mother/father/daughter/son/loved one again, then bring me back say...three heads." </strong>Send them back as assassins and watch the ensuing bloodbath until the city is sufficiently weak to take down, perhaps with the aid of an assault by some conquered orc/goblin/kobold/human tribe.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 6412677, member: 6778479"] The real answer here is that there are no answers. Both dwarves AND dragons have exactly the power of narrative and neither more nor less. In one game, dwarves eat iron for breakfast while in another a couple goblins run circles around them. Heck in one PLACE in one game dwarves may be warriors so badass they make demons run and cry while dwarves elsewhere may spend all their time cowering under mine carts. A dragon may be likewise be terrifyingly genre-savvy or suicidally megalomaniacal. And the best way to design a world history for your game is to ask yourself - what do you want to accomplish? If you want the PCs to face down a solitary super-villain who is probably still around centuries later then single dragon is the way to go. If you want the PCs to explore forgotten works of dwarven genius from the dragon wars or to interact with societies years later who bear a deep-seated grudge against dragons in general then maybe a team approach is better. For my personal pound of verisimilitude - I don't see dragons (most especially chromatics) working well together in my game worlds. They're kind of the ultimate prima donnas. I see them maybe commanding armies of creatures they think can intimidate/suborn. One possible siege approach - dragon is smart enough not to try taking on the entire dwarven army at once INSIDE their underground fortress and so tries to break apart the foundations of dwarven society instead. The dragon chooses a well-protected temporary lair somewhere reasonably nearby the dwarven city and takes to raiding supply caravans. The goal - destroy trade, ruin crops, sow fear, generally restrict food supplies and make the population miserable. THEN when dwarven refugees start leaving (at least temporarily) for greener pastures the "recruitment" phase begins - the dragon tries to capture refugees with families. The dragon wants dwarves that he/or she can coerce into attacking their fellow citizens. [B]"If you ever want to see your mother/father/daughter/son/loved one again, then bring me back say...three heads." [/B]Send them back as assassins and watch the ensuing bloodbath until the city is sufficiently weak to take down, perhaps with the aid of an assault by some conquered orc/goblin/kobold/human tribe. [/QUOTE]
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How many (ancient) dragons would it take to destroy a (dwarven) city?
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