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How many are playing SAGA?
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<blockquote data-quote="Henry" data-source="post: 3793708" data-attributes="member: 158"><p>Our experiences with Star Wars Saga Edition:</p><p></p><p>I've been DM'ing a game for the past couple of months, at approximately one session very two weeks or so, from 1st level to (now) 3rd - they just hit fourth at the end of last session.</p><p></p><p>Characters at low levels are about as powerful as characters of 4th to 5th level in D&D. It's very, very difficult to "keep a character down" thanks to the per-encounter resources, the second winds, the jedi healing abilities, and so forth. I started the game with them captured, beat to within an inch of their lives, and thrown shackled in a slave-pit; They had recovered about half their hit points and all force powers before the end of the first day, and escaped. </p><p></p><p>Characters CAN die, however, thanks to the effects of blasters and CL 6 beasts, and in fact two of them would have if not for letting them spend their destiny points to do so at 1st level. However, this party of seven characters beat the living tar out of three CL 6 Nexus (think dire lions, basically) though one did have to use the destiny point to save himself.</p><p></p><p>They've beaten vulture droid starfighters aboard an Unmodified YT-2400, thanks to the pilot's and gunners exceptional rolls and skill scores, they've shot down scores of battle droids, and taken out opponents with Challenge Levels from 3 to 7. This is before hitting 4th level.</p><p></p><p>I do expect the power curve to shallow out drastically, however, because abilities do no improve much after that first level boost. In my estimation, their 7th level selves will be maybe twice as powerful as their 1st level selves -- maybe three times as powerful, a drastic change from previous Star Wars d20 versions. They'll have more staying power, thanks to defense and hit points, but actual things they can do? Not that much more. And the enemies will have similar power curves, as they face more and more heroic classed individuals.</p></blockquote><p></p>
[QUOTE="Henry, post: 3793708, member: 158"] Our experiences with Star Wars Saga Edition: I've been DM'ing a game for the past couple of months, at approximately one session very two weeks or so, from 1st level to (now) 3rd - they just hit fourth at the end of last session. Characters at low levels are about as powerful as characters of 4th to 5th level in D&D. It's very, very difficult to "keep a character down" thanks to the per-encounter resources, the second winds, the jedi healing abilities, and so forth. I started the game with them captured, beat to within an inch of their lives, and thrown shackled in a slave-pit; They had recovered about half their hit points and all force powers before the end of the first day, and escaped. Characters CAN die, however, thanks to the effects of blasters and CL 6 beasts, and in fact two of them would have if not for letting them spend their destiny points to do so at 1st level. However, this party of seven characters beat the living tar out of three CL 6 Nexus (think dire lions, basically) though one did have to use the destiny point to save himself. They've beaten vulture droid starfighters aboard an Unmodified YT-2400, thanks to the pilot's and gunners exceptional rolls and skill scores, they've shot down scores of battle droids, and taken out opponents with Challenge Levels from 3 to 7. This is before hitting 4th level. I do expect the power curve to shallow out drastically, however, because abilities do no improve much after that first level boost. In my estimation, their 7th level selves will be maybe twice as powerful as their 1st level selves -- maybe three times as powerful, a drastic change from previous Star Wars d20 versions. They'll have more staying power, thanks to defense and hit points, but actual things they can do? Not that much more. And the enemies will have similar power curves, as they face more and more heroic classed individuals. [/QUOTE]
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