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How many are playing SAGA?
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<blockquote data-quote="airwalkrr" data-source="post: 3795625" data-attributes="member: 12460"><p>I just recently started a Saga campaign, and while I can say that I love the rules and that they work great for Star Wars, I do not think many of the rules would work well for D&D. The difference, as I see it, is that the Star Wars universe is about heroes, while D&D is about adventurers. There is a big difference between the two. Star Wars characters seek to defeat the minions of the Dark Side while D&D characters seek to kill monsters and take their stuff. Star Wars rules make the characters capable of great things from the start, and I don't think that is good for D&D.</p><p></p><p>The fact that they are bumping up the power of 1st level characters is sad, because it takes a lot of flexibility out of the game. It's no longer possible to play the game with plain old adventurers who are merely a cut above the average individual because all characters will already be leaps and bounds beyond the mere peasants. That was already possible with the current system by just letting players start at a higher level.</p><p></p><p>Saga is a great system, but it is a Star Wars system. Rules selected for simplicity are OK, welcome even (like basing all the math on increments of 5, a subtle but very significant change), but selecting rules that make PCs more powerful from the get-go (like the rules for Saga skills) are not particularly welcome.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3795625, member: 12460"] I just recently started a Saga campaign, and while I can say that I love the rules and that they work great for Star Wars, I do not think many of the rules would work well for D&D. The difference, as I see it, is that the Star Wars universe is about heroes, while D&D is about adventurers. There is a big difference between the two. Star Wars characters seek to defeat the minions of the Dark Side while D&D characters seek to kill monsters and take their stuff. Star Wars rules make the characters capable of great things from the start, and I don't think that is good for D&D. The fact that they are bumping up the power of 1st level characters is sad, because it takes a lot of flexibility out of the game. It's no longer possible to play the game with plain old adventurers who are merely a cut above the average individual because all characters will already be leaps and bounds beyond the mere peasants. That was already possible with the current system by just letting players start at a higher level. Saga is a great system, but it is a Star Wars system. Rules selected for simplicity are OK, welcome even (like basing all the math on increments of 5, a subtle but very significant change), but selecting rules that make PCs more powerful from the get-go (like the rules for Saga skills) are not particularly welcome. [/QUOTE]
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