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How many are playing SAGA?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3797293" data-attributes="member: 22882"><p>Considering that Moorcock's protagonists were deliberate inversions of S&S tropes when they came out, I don't really think it's fair to include them.</p><p></p><p>I don't recall the Mouser's first appearance (I'm much more of a Howard fan); what happened to him in that story?</p><p></p><p></p><p></p><p>By having a noble in the party who shared some wealth (and took the talent that gives extra credits) so that his 'retinue' could be properly equipped?</p><p></p><p>Certainly that's how it went down IMC.</p><p></p><p></p><p></p><p>Yep, first two shots. At the cost of a feat, a talent, a trained skill and at least 6 point buy points.</p><p></p><p>The soldiers were at +8 with their Dex and armor, and would be at +6 even with the cheaper armor they could get without a noble buddy. At the cost of only 6 point buy points. So they were behind on only one shot, and would have been behind against two.</p><p></p><p>I'll take that any day in the mook-friendly Saga rules.</p><p></p><p></p><p></p><p>Except see above, about both the armor being 'overpowered' and the amount of difference it made. :nonexistentrolleyessmiley:</p><p></p><p></p><p></p><p>Yes - by starting at a higher level.</p><p></p><p>Which a NEW PLAYER would never, ever intuit.</p><p></p><p>But then, I've never understood the idea of playing D&D for two to three levels, the only ones at which it is even remotely gritty, when there are a wealth of well-designed games that allow for meaningful mechanical advancement within the gritty range. WHFR and Runequest, for example, are both widely available, perfectly good games that allow exactly that. Black Company and Game of Thrones d20 do, too, just of the top of my head.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3797293, member: 22882"] Considering that Moorcock's protagonists were deliberate inversions of S&S tropes when they came out, I don't really think it's fair to include them. I don't recall the Mouser's first appearance (I'm much more of a Howard fan); what happened to him in that story? By having a noble in the party who shared some wealth (and took the talent that gives extra credits) so that his 'retinue' could be properly equipped? Certainly that's how it went down IMC. Yep, first two shots. At the cost of a feat, a talent, a trained skill and at least 6 point buy points. The soldiers were at +8 with their Dex and armor, and would be at +6 even with the cheaper armor they could get without a noble buddy. At the cost of only 6 point buy points. So they were behind on only one shot, and would have been behind against two. I'll take that any day in the mook-friendly Saga rules. Except see above, about both the armor being 'overpowered' and the amount of difference it made. :nonexistentrolleyessmiley: Yes - by starting at a higher level. Which a NEW PLAYER would never, ever intuit. But then, I've never understood the idea of playing D&D for two to three levels, the only ones at which it is even remotely gritty, when there are a wealth of well-designed games that allow for meaningful mechanical advancement within the gritty range. WHFR and Runequest, for example, are both widely available, perfectly good games that allow exactly that. Black Company and Game of Thrones d20 do, too, just of the top of my head. [/QUOTE]
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