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How many are playing SAGA?
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<blockquote data-quote="drothgery" data-source="post: 3797434" data-attributes="member: 360"><p>Having run a SWSE game from level 2 to 4 over the course of 5 sessions (basically leveling every other week), here's a few scattered comments...</p><p></p><p>1 - My biggest problem has really been storytelling; some of this is lack of experience as a tabletop GM, but some of it's inherrent to any universe that uses master/apprentice setup for training the superheroes of the universe. So about half of what I've worked on is plausible ways to keep the Padawan's master from solving problems for the PCs (since she's, you know, quite a bit higher level than he is). I had the same issue in d20 Wheel of Time PBP game I ran for a long time; it was completely against the conventions of Jordan's world to have Accepted on their own without an Aes Sedai, so the challenge was to keep one close enough at hand that it made sense, but far enough away that she wasn't a DMPC.</p><p></p><p>2 - My PCs are a Cerean Padawan (counselor-type Jedi), a human hunter (force-sensitive scout), and a Wookie Soldier. Generally the soldier (either with a bowcaster or a vibro-ax) or the scout (with Force Slam) have been the combat monkeys; the Jedi's been more effective with Force powers than with his lightsaber (probably due to low strength).</p><p></p><p>3 - The bad guys I've been using have typically been KotOR-era Mandalorian mercenaries (I used clone troopers for them initially, then tweaked them a bit for a more 'Mandalorian' style, though I still used Stormtrooper armor stats), war droids, and members of a techie dark side cult. I've been ratcheting up how 'smart' the bad guys play; the first band they ran into pretty much just moved and shot, while the last band used cover, autofire, and grenades heavily.</p><p></p><p>4 - Single enemies are not a good idea. One dark Jedi vs. 3 PCs three levels lower than he was + one low initiative roll = 3-round kill.</p><p></p><p>5 - Skill Focus (UtF) means that it's pretty hard for anything other than the BBEG in a low-level game to resist a force power; in some cases I've gotten around this with immunities. I've given bad guys an anti-mind trick gadget, and used a lot of droids mostly because they can't be mind tricked.</p></blockquote><p></p>
[QUOTE="drothgery, post: 3797434, member: 360"] Having run a SWSE game from level 2 to 4 over the course of 5 sessions (basically leveling every other week), here's a few scattered comments... 1 - My biggest problem has really been storytelling; some of this is lack of experience as a tabletop GM, but some of it's inherrent to any universe that uses master/apprentice setup for training the superheroes of the universe. So about half of what I've worked on is plausible ways to keep the Padawan's master from solving problems for the PCs (since she's, you know, quite a bit higher level than he is). I had the same issue in d20 Wheel of Time PBP game I ran for a long time; it was completely against the conventions of Jordan's world to have Accepted on their own without an Aes Sedai, so the challenge was to keep one close enough at hand that it made sense, but far enough away that she wasn't a DMPC. 2 - My PCs are a Cerean Padawan (counselor-type Jedi), a human hunter (force-sensitive scout), and a Wookie Soldier. Generally the soldier (either with a bowcaster or a vibro-ax) or the scout (with Force Slam) have been the combat monkeys; the Jedi's been more effective with Force powers than with his lightsaber (probably due to low strength). 3 - The bad guys I've been using have typically been KotOR-era Mandalorian mercenaries (I used clone troopers for them initially, then tweaked them a bit for a more 'Mandalorian' style, though I still used Stormtrooper armor stats), war droids, and members of a techie dark side cult. I've been ratcheting up how 'smart' the bad guys play; the first band they ran into pretty much just moved and shot, while the last band used cover, autofire, and grenades heavily. 4 - Single enemies are not a good idea. One dark Jedi vs. 3 PCs three levels lower than he was + one low initiative roll = 3-round kill. 5 - Skill Focus (UtF) means that it's pretty hard for anything other than the BBEG in a low-level game to resist a force power; in some cases I've gotten around this with immunities. I've given bad guys an anti-mind trick gadget, and used a lot of droids mostly because they can't be mind tricked. [/QUOTE]
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