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How many arrows can one man carry?
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<blockquote data-quote="kreynolds" data-source="post: 355356" data-attributes="member: 2829"><p>But Quick Drawing a weapon, does, in fact, require quite a bit of motion, especially when envisioning a Flamberge or Greatsword strapped to your back. It just so happens that this motion is extraordinarily fast.</p><p></p><p>Along the same lines is a Quickened Spell. It requires the same amount of motion that a non-quickened spell would require, albeit it is much much faster, a blink of an eye, like Quick Draw.</p><p></p><p></p><p></p><p>When considering a quickened spell, I can't really see how retrieving a specific item from Heward's Handy Haversack <strong>shouldn't</strong> be a free action. Like a quickened spell and Quick Draw, it is the same amount of motion/movement but much faster.</p><p></p><p>If at least a modicum of realism is your concern, such as the admittedly strange notion of unbuckling those fancy latches and buckles, lifting the flap and drawing the item, then there are certainly ways to achieve this.</p><p></p><p>You could, if you wanted, simply rule that while the flap is not latched/buckled, drawing a specific item certainly is a free action. Arguably, this is certainly identical to quick drawing a greatsword from your back. You simply reach over your shoulder and it's there. However, what happens when you turn a bag of holding upside down? Nothing. Nothing spills out, which means that I can leave the flaps open and not worry about anything falling out when I fall down, twist and dodge while in combat, etc. The contents of a bag of holding only spill out when the bag is turned inside out, so, as a player, following the letter of the rules, I could simply say that the flaps are always open. Granted this might not be the best idea, since anyone can now snag the contents out one at a time, but it would solve the problem. However, leaving those flaps open in a rainstorm might suck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>It seems to me that you might just be having trouble invisioning certain actions being performed as Free Actions, such as retrieving a specific stored item from Heward's Handy Haversack, quick drawing a greatsword strapped to your back, or quickened spells. If this is indeed the case, you will need to evaluate each situation individualy to see if you can justify the Free Action in your own mind, but it's nearly impossible to apply even a modicum of realism to magic.</p><p></p><p>But, like I said, in regards to your beef with Heward's Handy Haversack, ruling that it is only a free action if the flaps are already open might be a rule-0 that you would be happy with. Something to consider, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kreynolds, post: 355356, member: 2829"] But Quick Drawing a weapon, does, in fact, require quite a bit of motion, especially when envisioning a Flamberge or Greatsword strapped to your back. It just so happens that this motion is extraordinarily fast. Along the same lines is a Quickened Spell. It requires the same amount of motion that a non-quickened spell would require, albeit it is much much faster, a blink of an eye, like Quick Draw. When considering a quickened spell, I can't really see how retrieving a specific item from Heward's Handy Haversack [b]shouldn't[/b] be a free action. Like a quickened spell and Quick Draw, it is the same amount of motion/movement but much faster. If at least a modicum of realism is your concern, such as the admittedly strange notion of unbuckling those fancy latches and buckles, lifting the flap and drawing the item, then there are certainly ways to achieve this. You could, if you wanted, simply rule that while the flap is not latched/buckled, drawing a specific item certainly is a free action. Arguably, this is certainly identical to quick drawing a greatsword from your back. You simply reach over your shoulder and it's there. However, what happens when you turn a bag of holding upside down? Nothing. Nothing spills out, which means that I can leave the flaps open and not worry about anything falling out when I fall down, twist and dodge while in combat, etc. The contents of a bag of holding only spill out when the bag is turned inside out, so, as a player, following the letter of the rules, I could simply say that the flaps are always open. Granted this might not be the best idea, since anyone can now snag the contents out one at a time, but it would solve the problem. However, leaving those flaps open in a rainstorm might suck. ;) It seems to me that you might just be having trouble invisioning certain actions being performed as Free Actions, such as retrieving a specific stored item from Heward's Handy Haversack, quick drawing a greatsword strapped to your back, or quickened spells. If this is indeed the case, you will need to evaluate each situation individualy to see if you can justify the Free Action in your own mind, but it's nearly impossible to apply even a modicum of realism to magic. But, like I said, in regards to your beef with Heward's Handy Haversack, ruling that it is only a free action if the flaps are already open might be a rule-0 that you would be happy with. Something to consider, anyway. :) [/QUOTE]
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