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General Tabletop Discussion
*Dungeons & Dragons
How many attacks should a two weapon fighter get?
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<blockquote data-quote="redrick" data-source="post: 6601537" data-attributes="member: 6777696"><p>A few thoughts about TWF and sub-optimal.</p><p></p><p>First of all, many characters will never see play in the high teens, at which point GWF completely eclipses TWF in terms of damage output. If I remember correctly, GWF barely edges out TWF from 5th until whenever the 3rd attack comes in.</p><p></p><p>But the other thing to remember is that a two-weapon fighter is a fighter who gets to focus on Dex, which is a much more versatile ability than Strength. Your two-weapon fighter won't be doing as much damage as a high level great-sword fighter, because 4 attacks with a short-sword aren't as effective as 3 attacks with a great-sword (reroll low damage dice), but they'll get better initiative rolls, better dex saves, better stealth rolls, the ability to hack it in medium or light armor if stealth is at a premium, plus a little more survivability for the Attacked-While-Bathing scene that I'm always trying to run. Whether or not all those options are worth it to you is dependent on how you see your character, but it's a reminder that declarations of something being "optimal" usually involve focusing on one subset of the game. In this case, damage per round.</p><p></p><p>The dominance of great weapon fighting in terms of damage output is a nod to characters who choose to go full beefcake and muscle-bound. They give up that super valuable dexterity, and in exchange for that, they are the undisputed champions of splitting things in two with a great-sword.</p></blockquote><p></p>
[QUOTE="redrick, post: 6601537, member: 6777696"] A few thoughts about TWF and sub-optimal. First of all, many characters will never see play in the high teens, at which point GWF completely eclipses TWF in terms of damage output. If I remember correctly, GWF barely edges out TWF from 5th until whenever the 3rd attack comes in. But the other thing to remember is that a two-weapon fighter is a fighter who gets to focus on Dex, which is a much more versatile ability than Strength. Your two-weapon fighter won't be doing as much damage as a high level great-sword fighter, because 4 attacks with a short-sword aren't as effective as 3 attacks with a great-sword (reroll low damage dice), but they'll get better initiative rolls, better dex saves, better stealth rolls, the ability to hack it in medium or light armor if stealth is at a premium, plus a little more survivability for the Attacked-While-Bathing scene that I'm always trying to run. Whether or not all those options are worth it to you is dependent on how you see your character, but it's a reminder that declarations of something being "optimal" usually involve focusing on one subset of the game. In this case, damage per round. The dominance of great weapon fighting in terms of damage output is a nod to characters who choose to go full beefcake and muscle-bound. They give up that super valuable dexterity, and in exchange for that, they are the undisputed champions of splitting things in two with a great-sword. [/QUOTE]
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How many attacks should a two weapon fighter get?
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