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How many attacks should a two weapon fighter get?
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<blockquote data-quote="Celtavian" data-source="post: 6601893" data-attributes="member: 5834"><p>Without feats the fighting styles are amazingly well balanced. This is the most balanced fighting styles have been in any edition of D&D when not using feats. </p><p></p><p>At level 11 the average damage of the fighting styles is quite close:</p><p></p><p>Great Weapon Fighting: Greatsword: 13 (2d6+6 rerolling 1s and 2s once) x 3 attacks = 39 DPR</p><p>Two-Weapon Fighting: Longsword and Shortsword: 9 (1d8+5) x 3 attacks plus 8 (1d6+5) bonus attack = 35 DPR</p><p>Dueling Style: 12 x 3 attacks = 36 DPR</p><p>Archery Style: 9 x 3 attacks (1d8+5) 27 DPR</p><p>Sword and Board: 9 x 3 attacks (1d8+5) = 27 DPR</p><p></p><p>There's some argument that using a bonus action for the extra attack with TWF makes it a weaker option for an archetype like Battle-Master since they can use their bonus action in a useful fashion with Superiority Dice. A two-weapon fighter seems nice for the Champion Archetype as the increased number of attacks allows for more possible crits. Eldritch Knight with <em>haste</em> is favorable to Great Weapon Fighting and Dueling style, but not so far ahead as to be noticeably more powerful. Dueling Style does allow for the use of a shield whereas TWF does not. If you factor in magic items, a TWF will receive a greater benefit from magic weapons due to the increased number of attacks. I consider them all fairly well balanced without feats.</p><p></p><p>Once you include the feats Great Weapon Mastery and Sharpshooter, GWF and Archery style become vastly superior to every other option save perhaps Sword and Board with Shield Mastery. The utility and bonus action to knock people prone of Shield Mastery can be very useful for a defensive fighter. Where as Two-Weapon Fighting feat is weak and a barely noticeable boost to damage and defense. Hopefully they add a feat later on to put TWF on par with GWM and Archery style once feats are included.</p><p></p><p>Then there's the discussion of Dex-based TWF versus Str-based GWF. Without feats being able to focus on Dex is huge in 5E.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6601893, member: 5834"] Without feats the fighting styles are amazingly well balanced. This is the most balanced fighting styles have been in any edition of D&D when not using feats. At level 11 the average damage of the fighting styles is quite close: Great Weapon Fighting: Greatsword: 13 (2d6+6 rerolling 1s and 2s once) x 3 attacks = 39 DPR Two-Weapon Fighting: Longsword and Shortsword: 9 (1d8+5) x 3 attacks plus 8 (1d6+5) bonus attack = 35 DPR Dueling Style: 12 x 3 attacks = 36 DPR Archery Style: 9 x 3 attacks (1d8+5) 27 DPR Sword and Board: 9 x 3 attacks (1d8+5) = 27 DPR There's some argument that using a bonus action for the extra attack with TWF makes it a weaker option for an archetype like Battle-Master since they can use their bonus action in a useful fashion with Superiority Dice. A two-weapon fighter seems nice for the Champion Archetype as the increased number of attacks allows for more possible crits. Eldritch Knight with [I]haste[/I] is favorable to Great Weapon Fighting and Dueling style, but not so far ahead as to be noticeably more powerful. Dueling Style does allow for the use of a shield whereas TWF does not. If you factor in magic items, a TWF will receive a greater benefit from magic weapons due to the increased number of attacks. I consider them all fairly well balanced without feats. Once you include the feats Great Weapon Mastery and Sharpshooter, GWF and Archery style become vastly superior to every other option save perhaps Sword and Board with Shield Mastery. The utility and bonus action to knock people prone of Shield Mastery can be very useful for a defensive fighter. Where as Two-Weapon Fighting feat is weak and a barely noticeable boost to damage and defense. Hopefully they add a feat later on to put TWF on par with GWM and Archery style once feats are included. Then there's the discussion of Dex-based TWF versus Str-based GWF. Without feats being able to focus on Dex is huge in 5E. [/QUOTE]
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How many attacks should a two weapon fighter get?
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