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How many attacks should a two weapon fighter get?
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<blockquote data-quote="redrick" data-source="post: 6602089" data-attributes="member: 6777696"><p>Yes, so at level 11, the disparity between a great-sword fighter and a short-sword fighter becomes 5 damage per round. That's probably noticeable. (Our game is currently at level 7, so I haven't seen this in play.) This is, of course, assuming that your fighters have both maxed their prime stat by level 11, which they've certainly had plenty of opportunities to do. (It's also worth pointing out that giving the two-weapon fighter an extra bonus attack at level 11 would mean putting the two-weapon fighter back ahead of the gwf, since a short sword is worth about 8.5 damage per hit, which is probably not what we want.)</p><p></p><p>But, considering the extra flexibility the dex fighter gets, the 5 point spread might be worth it for the extra versatility. The dex fighter will have an AC of 17 in light armor — that's one point below the clanking plate mail on the strength fighter. The dex fighter will be able to double freely as an archer, and will quite possibly have picked up the archery style by now. (Remember all those threads about how fighting dragons is a spell tax on the wizard because the fighter is useless unless somebody casts "fly" on him?) The dex fighter will be much better suited against fireballs, breath weapons and any other dex save-y things. And the dex-fighter is going to be great at sneaking ahead with the rogue, before the plate and chain squad charge in.</p><p></p><p>Again, if dpr is all you want, from level 5 on, go GWF. End of discussion. If you want to play a dex fighter and take advantage of all that comes with that, I think TWF is totally do-able. You'll have more attacks, action surge, and better ability scores (or more feats) than the two weapon ranger. (Who makes up for it in spell-casting and utility.)</p></blockquote><p></p>
[QUOTE="redrick, post: 6602089, member: 6777696"] Yes, so at level 11, the disparity between a great-sword fighter and a short-sword fighter becomes 5 damage per round. That's probably noticeable. (Our game is currently at level 7, so I haven't seen this in play.) This is, of course, assuming that your fighters have both maxed their prime stat by level 11, which they've certainly had plenty of opportunities to do. (It's also worth pointing out that giving the two-weapon fighter an extra bonus attack at level 11 would mean putting the two-weapon fighter back ahead of the gwf, since a short sword is worth about 8.5 damage per hit, which is probably not what we want.) But, considering the extra flexibility the dex fighter gets, the 5 point spread might be worth it for the extra versatility. The dex fighter will have an AC of 17 in light armor — that's one point below the clanking plate mail on the strength fighter. The dex fighter will be able to double freely as an archer, and will quite possibly have picked up the archery style by now. (Remember all those threads about how fighting dragons is a spell tax on the wizard because the fighter is useless unless somebody casts "fly" on him?) The dex fighter will be much better suited against fireballs, breath weapons and any other dex save-y things. And the dex-fighter is going to be great at sneaking ahead with the rogue, before the plate and chain squad charge in. Again, if dpr is all you want, from level 5 on, go GWF. End of discussion. If you want to play a dex fighter and take advantage of all that comes with that, I think TWF is totally do-able. You'll have more attacks, action surge, and better ability scores (or more feats) than the two weapon ranger. (Who makes up for it in spell-casting and utility.) [/QUOTE]
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