Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How many attacks should a two weapon fighter get?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6602259" data-attributes="member: 5834"><p>Yep on both counts.</p><p></p><p>Shield was an amazing defensive device vastly underestimated in most games. Getting around a shield with a weapon was difficult. That's why the Romans developed the pilum to punch through it and weight it down. Shield walls were amazingly effective as well. Mobile archery somewhat mitigated this in the open field. For ground armies versus ground armies the sword and board combination was king. A skilled sword and board guy in armor as well was nearly invulnerable against any other type of fighting style. A good shield wielder could pin other weapons or use his shield to open his opponent to attack. A greatsword guy might swing down on a shield user, have the shield user deflect his blow, drive it outside his body, and then go inside to stab or hack him. Once the two-handed weapon was put in a bad position, recovery for defense was difficult at best. </p><p></p><p>As you said, D&D isn't lethal and doesn't mirror real combat. It's cinematic. Another reason I'd like to see TWF brought up to snuff with other fighting styles. Cinematic TWF is supposed to be highly effective and looks very cool.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6602259, member: 5834"] Yep on both counts. Shield was an amazing defensive device vastly underestimated in most games. Getting around a shield with a weapon was difficult. That's why the Romans developed the pilum to punch through it and weight it down. Shield walls were amazingly effective as well. Mobile archery somewhat mitigated this in the open field. For ground armies versus ground armies the sword and board combination was king. A skilled sword and board guy in armor as well was nearly invulnerable against any other type of fighting style. A good shield wielder could pin other weapons or use his shield to open his opponent to attack. A greatsword guy might swing down on a shield user, have the shield user deflect his blow, drive it outside his body, and then go inside to stab or hack him. Once the two-handed weapon was put in a bad position, recovery for defense was difficult at best. As you said, D&D isn't lethal and doesn't mirror real combat. It's cinematic. Another reason I'd like to see TWF brought up to snuff with other fighting styles. Cinematic TWF is supposed to be highly effective and looks very cool. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How many attacks should a two weapon fighter get?
Top