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General Tabletop Discussion
*TTRPGs General
how many attacks should be allowed per round before its just nonsense or a pain for running a game.
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<blockquote data-quote="tomBitonti" data-source="post: 7243420" data-attributes="member: 13107"><p>I've found that it really depends on the player rolling the attacks, multiplied by the thinking delay and the number of rolls required for each attack.</p><p></p><p>Some players are slow to add their dice. i don't even want to think about a slow player using a system with a lot of effects to apply.</p><p></p><p>In 3-3.5E, two problem children are power attack and trip. Power attack because of the pause of figuring out how much to put into the power attack, and the extra math to figure out damage. Trip because of the multiple rolls required to resolve the trip attack. And because whip counts as a ranged weapon, meaning, rapid shot applies, adding another attack in the mix.</p><p></p><p>The power attack problem is fixed by a quick / ready player. I haven't seen a fix for the trip problem -- other than to not allow trip monkeys.</p><p></p><p>3-3.5E sneak attack is on the edge of being a problem, since it can require a lot of dice to roll damage. That goes alright <em>if</em> the player is quick to roll their attacks and add up their damage dice.</p><p></p><p>We've found that the game goes a lot quicker when players roll their multiple attacks all at once. Some players pre-roll their damage dice as well. Occasionally, one has to back up, say, because a creature died in the middle of the attack sequence.</p><p></p><p>Thx!</p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 7243420, member: 13107"] I've found that it really depends on the player rolling the attacks, multiplied by the thinking delay and the number of rolls required for each attack. Some players are slow to add their dice. i don't even want to think about a slow player using a system with a lot of effects to apply. In 3-3.5E, two problem children are power attack and trip. Power attack because of the pause of figuring out how much to put into the power attack, and the extra math to figure out damage. Trip because of the multiple rolls required to resolve the trip attack. And because whip counts as a ranged weapon, meaning, rapid shot applies, adding another attack in the mix. The power attack problem is fixed by a quick / ready player. I haven't seen a fix for the trip problem -- other than to not allow trip monkeys. 3-3.5E sneak attack is on the edge of being a problem, since it can require a lot of dice to roll damage. That goes alright [i]if[/i] the player is quick to roll their attacks and add up their damage dice. We've found that the game goes a lot quicker when players roll their multiple attacks all at once. Some players pre-roll their damage dice as well. Occasionally, one has to back up, say, because a creature died in the middle of the attack sequence. Thx! TomB [/QUOTE]
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Community
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how many attacks should be allowed per round before its just nonsense or a pain for running a game.
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