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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How many books in that library?
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<blockquote data-quote="Celebrim" data-source="post: 7643666" data-attributes="member: 4937"><p>I don't think anyone has questioned why someone would cast the spell. We all understand the "why", except that I'm not sure why you decided to explain "why".</p><p></p><p></p><p></p><p></p><p></p><p>If that is all you want the spell to achieve, then that is how it should work. It would then be like, "Identify Research Targets" and not "Catalog". Your spell claims to create specific information. Your players will reasonably want all the specific information that the spell claims to produce.</p><p></p><p></p><p></p><p>But you are missing the point. Your spell produces an in game artifact that will list 'class' as an item on it. I think you'll find there are no spells in the game that produce in the imagined world items that list a target's hit points, armor class, or saving throws.</p><p></p><p>As for how classes exist in game, it's entirely possible in many campaigns to be a cleric (as a profession) but not have the cleric class. No one in my game calls themselves a paladin or a ranger. For one thing, neither class exists in my game - the equivalent classes in my game are Champion and Hunter. And if you were to meet a hunter in my game, there would be no way to know whether he was a hunter, fighter, explorer or expert or some combination there of. No one with the Brute class identifies themselves as a Brute. And most characters with the Explorer class would identify themselves as sailors or teamsters or guides or woodsmen or any other number of things. No one in the game identifies themselves as a Fighter. If someone claimed to be a warrior, he wouldn't be stating his class - he could well be a fighter. No on in the game with the Fanatic class identifies themselves as a Fanatic, and if some NPC were to call some other NPC a fanatic he'd be making a statement about personality. Fanatics identify themselves as warriors, templars, guards, laybrothers, or whatever. No one says I'm a Rogue and is speaking of some skill set. People don't know they are rogues in that sense. Sir Templeberry the droll nobleman does not think he belongs to the same class as a cutpurse, even though both of their character sheets might say 'rogue'. </p><p></p><p>And no spell in my game can "Detect Class". For example "Magic Mouth" is explicitly forbidden to trigger on something like, "When a Paladin walks by." </p><p></p><p>I'm aware that there are games where class is much more an in game feature and more resemble say the world of "Order of the Stick" where characters have a class and in game know what class they belong to. However, that's not my impression of what the rules endorse, and in any event it is like Umbran says quite common for campaigns to not consider class something that exists in the in game world but rather a metagame abstraction of the diverse backgrounds and skillsets in the game world.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7643666, member: 4937"] I don't think anyone has questioned why someone would cast the spell. We all understand the "why", except that I'm not sure why you decided to explain "why". If that is all you want the spell to achieve, then that is how it should work. It would then be like, "Identify Research Targets" and not "Catalog". Your spell claims to create specific information. Your players will reasonably want all the specific information that the spell claims to produce. But you are missing the point. Your spell produces an in game artifact that will list 'class' as an item on it. I think you'll find there are no spells in the game that produce in the imagined world items that list a target's hit points, armor class, or saving throws. As for how classes exist in game, it's entirely possible in many campaigns to be a cleric (as a profession) but not have the cleric class. No one in my game calls themselves a paladin or a ranger. For one thing, neither class exists in my game - the equivalent classes in my game are Champion and Hunter. And if you were to meet a hunter in my game, there would be no way to know whether he was a hunter, fighter, explorer or expert or some combination there of. No one with the Brute class identifies themselves as a Brute. And most characters with the Explorer class would identify themselves as sailors or teamsters or guides or woodsmen or any other number of things. No one in the game identifies themselves as a Fighter. If someone claimed to be a warrior, he wouldn't be stating his class - he could well be a fighter. No on in the game with the Fanatic class identifies themselves as a Fanatic, and if some NPC were to call some other NPC a fanatic he'd be making a statement about personality. Fanatics identify themselves as warriors, templars, guards, laybrothers, or whatever. No one says I'm a Rogue and is speaking of some skill set. People don't know they are rogues in that sense. Sir Templeberry the droll nobleman does not think he belongs to the same class as a cutpurse, even though both of their character sheets might say 'rogue'. And no spell in my game can "Detect Class". For example "Magic Mouth" is explicitly forbidden to trigger on something like, "When a Paladin walks by." I'm aware that there are games where class is much more an in game feature and more resemble say the world of "Order of the Stick" where characters have a class and in game know what class they belong to. However, that's not my impression of what the rules endorse, and in any event it is like Umbran says quite common for campaigns to not consider class something that exists in the in game world but rather a metagame abstraction of the diverse backgrounds and skillsets in the game world. [/QUOTE]
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How many books in that library?
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