Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How many books should a game setting require?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kilmore" data-source="post: 325209" data-attributes="member: 5226"><p>You as the DM have prepared for your brand new campaign using the SMURFWORLD campaign setting put out by Lisence Pirates, Inc. You have the SMURFWORLD game setting book, the SMURFWORLD gazateer book which has some nifty prestige classes and a bit of equipment you think the players would like, Gargomel's Guide to Magic for some vital spells, the SMURFWORLD Varmint Volume featuring Azrael, and the suppliment that has rules for creating Smurfettes, as per tonight's host's girlfriend's insistence (she's been pestering you to let her play one all summer). You just hope Arlo remembers to bring his "Handy Smurf's Equipment Guide" that you couldn't afford yourself.</p><p></p><p>How much is too much?</p><p></p><p>It would be nice if everything one needed to play in a particular world fit neatly into one tidy book. But realistically, that would be one darn hefty book to contain a worthwhile setting.</p><p></p><p>Let's face it. Game companies can't make the hearty chunk they can be making on modules alone. They need books with meaty goodness in them and they need to keep them rolling if they are to exploit a setting's potential. While this may sound a bit mercenary, game companies need to make money to survive, and unfortunately, many fine companies that had good things to offer have not been able to meet the bottom line and had to fold.</p><p></p><p>In other cases (RIFTS being an example), a campaign world starts off with a vague direction when the setting book is released, and gets developed more as sourcebooks are created. These sourcebooks, of course contain character classes and other nifty things that justify toting them along on game day.</p><p></p><p>Keeping this in mind, what is a good balance between having enough information to keep things interesting and having to buy a shelf and back cracking library of books to keep up to speed on the campaign setting?</p></blockquote><p></p>
[QUOTE="Kilmore, post: 325209, member: 5226"] You as the DM have prepared for your brand new campaign using the SMURFWORLD campaign setting put out by Lisence Pirates, Inc. You have the SMURFWORLD game setting book, the SMURFWORLD gazateer book which has some nifty prestige classes and a bit of equipment you think the players would like, Gargomel's Guide to Magic for some vital spells, the SMURFWORLD Varmint Volume featuring Azrael, and the suppliment that has rules for creating Smurfettes, as per tonight's host's girlfriend's insistence (she's been pestering you to let her play one all summer). You just hope Arlo remembers to bring his "Handy Smurf's Equipment Guide" that you couldn't afford yourself. How much is too much? It would be nice if everything one needed to play in a particular world fit neatly into one tidy book. But realistically, that would be one darn hefty book to contain a worthwhile setting. Let's face it. Game companies can't make the hearty chunk they can be making on modules alone. They need books with meaty goodness in them and they need to keep them rolling if they are to exploit a setting's potential. While this may sound a bit mercenary, game companies need to make money to survive, and unfortunately, many fine companies that had good things to offer have not been able to meet the bottom line and had to fold. In other cases (RIFTS being an example), a campaign world starts off with a vague direction when the setting book is released, and gets developed more as sourcebooks are created. These sourcebooks, of course contain character classes and other nifty things that justify toting them along on game day. Keeping this in mind, what is a good balance between having enough information to keep things interesting and having to buy a shelf and back cracking library of books to keep up to speed on the campaign setting? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How many books should a game setting require?
Top