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How many books should a game setting require?
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<blockquote data-quote="trix" data-source="post: 325255" data-attributes="member: 5337"><p><strong>value</strong></p><p></p><p>Well, u need to ask yourself the question "What is most valuable to players & DMs?".</p><p></p><p>If you've got 2000 pages, you've got to decide how you'll split those pages into books. What if a player only wants the new prestige classes... why buy 1950 pages of stuff u dont want?</p><p></p><p></p><p>World Guide (Vol 1,2,3,etc)</p><p>Magic Guide (1 vol only)</p><p>Player Guide (1 vol only)</p><p></p><p>That would be reasonable.</p><p>In addition, i'd split the world guide into 2 volumes.</p><p></p><p>Unrestricted volume 1</p><p>Restricted volume 2</p><p></p><p></p><p>Volume 1 should contain everything that is needed to GM and a few common monsters.</p><p></p><p>Volume 2 should contain extra stuff and mystries and a few uncommon monsters including those common monsters.</p><p></p><p>Effectively, the GM should be able to hand volume 1 to players, giving them the ability to gain a reasonable understanding of the world.</p><p></p><p>It would be reasonable for the players to know stuff about the monsters in volume 1, since they'll be the typical banes of the world.</p><p></p><p>That stuff mightaswell be duplicated in the players "suppliment", but why duplicate it?</p><p></p><p>Rather include a summary in the players suppliment.</p><p></p><p>From a marketing perspective, a group has to buy everything.</p><p></p><p>From a player perspective, they might get the players guide, magic guide. The DM would get the first 2 volumes.</p></blockquote><p></p>
[QUOTE="trix, post: 325255, member: 5337"] [b]value[/b] Well, u need to ask yourself the question "What is most valuable to players & DMs?". If you've got 2000 pages, you've got to decide how you'll split those pages into books. What if a player only wants the new prestige classes... why buy 1950 pages of stuff u dont want? World Guide (Vol 1,2,3,etc) Magic Guide (1 vol only) Player Guide (1 vol only) That would be reasonable. In addition, i'd split the world guide into 2 volumes. Unrestricted volume 1 Restricted volume 2 Volume 1 should contain everything that is needed to GM and a few common monsters. Volume 2 should contain extra stuff and mystries and a few uncommon monsters including those common monsters. Effectively, the GM should be able to hand volume 1 to players, giving them the ability to gain a reasonable understanding of the world. It would be reasonable for the players to know stuff about the monsters in volume 1, since they'll be the typical banes of the world. That stuff mightaswell be duplicated in the players "suppliment", but why duplicate it? Rather include a summary in the players suppliment. From a marketing perspective, a group has to buy everything. From a player perspective, they might get the players guide, magic guide. The DM would get the first 2 volumes. [/QUOTE]
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How many books should a game setting require?
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