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How many books should a game setting require?
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<blockquote data-quote="Knightcrawler" data-source="post: 326363" data-attributes="member: 5097"><p><strong>Whats Too Many Books</strong></p><p></p><p>Everybody's going to have their own view as to what is too many books. THere are going to be people who are not that good at coming up with all the background stuff but are great at telling a story. Those people are going to want a lot of detail.</p><p></p><p>Also for a campaign world to appeal to a large segment of the population there need to be different areas with different feels. Both Greyhawk and Forgotten realms have greatly expanded over the past 20+ years.</p><p></p><p>Certain people are going to want books from area A while another wants it from area B. Thus all the different books.</p><p></p><p>One of my FR campaigns was based out of Baldur's Gate (LOng Before The Game). I did this on purpose because it was an area that had not been highly detailed and I could mold it to my desires. I had gotten sick and tired of starting out in Waterdeep or Shadowdale. I was rather ticked off when the compter game came out.</p><p></p><p>It boils down to personal opinion. I think the more history, background, characters, and crunchy bits that a gaming company can give me the better. Even though I enjoy working on background materials it can be extremely time consuming. The more I can concentrate on the story the better the story will be.</p></blockquote><p></p>
[QUOTE="Knightcrawler, post: 326363, member: 5097"] [b]Whats Too Many Books[/b] Everybody's going to have their own view as to what is too many books. THere are going to be people who are not that good at coming up with all the background stuff but are great at telling a story. Those people are going to want a lot of detail. Also for a campaign world to appeal to a large segment of the population there need to be different areas with different feels. Both Greyhawk and Forgotten realms have greatly expanded over the past 20+ years. Certain people are going to want books from area A while another wants it from area B. Thus all the different books. One of my FR campaigns was based out of Baldur's Gate (LOng Before The Game). I did this on purpose because it was an area that had not been highly detailed and I could mold it to my desires. I had gotten sick and tired of starting out in Waterdeep or Shadowdale. I was rather ticked off when the compter game came out. It boils down to personal opinion. I think the more history, background, characters, and crunchy bits that a gaming company can give me the better. Even though I enjoy working on background materials it can be extremely time consuming. The more I can concentrate on the story the better the story will be. [/QUOTE]
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