Tequila Sunrise
Adventurer
Do you like your character to have 3-6 different mental stats, as is usual with RPGs, or would it make your rp experience simpler/more fun to take a page from Diablo and roll them all into one stat called Energy?
The idea is that Energy represents your character's best brain lobe, so to speak, depending on his/her class and how you rp him/her. For example if your character is a D&D-esque wizard with a high Energy, it means that he has a good memory and is quick on the uptake. If your character is a con-artist rogue with a high Energy, it means that she's confident, magnetic and knows how to gain others' trust.
The Pros
--No more worries about mental dump stats. Energy would modify magical defense DCs and social/perceptive skill bonuses, so it has value for every character.
--No more arguments over differing interpretations of what each mental stat means. More freedom to rp your character's mental ability how you see fit.
The Cons
--Not good for simulationism. I should note that part of my mission statement for the RPG I'm writing is to "roughly reflect reality." As in, your 20th level character will probably die if he falls off a thousand foot precipice just like anyone else, but he can do heroic things like cut a bloody swath through an army of orcs.
Opinions appreciated,
TS
The idea is that Energy represents your character's best brain lobe, so to speak, depending on his/her class and how you rp him/her. For example if your character is a D&D-esque wizard with a high Energy, it means that he has a good memory and is quick on the uptake. If your character is a con-artist rogue with a high Energy, it means that she's confident, magnetic and knows how to gain others' trust.
The Pros
--No more worries about mental dump stats. Energy would modify magical defense DCs and social/perceptive skill bonuses, so it has value for every character.
--No more arguments over differing interpretations of what each mental stat means. More freedom to rp your character's mental ability how you see fit.
The Cons
--Not good for simulationism. I should note that part of my mission statement for the RPG I'm writing is to "roughly reflect reality." As in, your 20th level character will probably die if he falls off a thousand foot precipice just like anyone else, but he can do heroic things like cut a bloody swath through an army of orcs.
Opinions appreciated,
TS