Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How many campaigns have you finished?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="enrious" data-source="post: 5767464" data-attributes="member: 2126"><p>I played in H.S. and college, but in those days there wasn't really much of a sense of a campaign with a planned end - you played until a tpk, people got bored, or it got too high a level to have fun.</p><p></p><p>Starting with 3e (when I got back in), the following have been completed:</p><p></p><p>1) Scarred Lands - did the Serpent Amphora trilogy of modules. Really loved the setting, keep meaning to go back there one day (or import it into my homebrew)</p><p></p><p>2) World's Largest Dungeon (ok, technically they gave up on the last map, but after a year in the campaign, that was an acceptable end - it was one of the planned options)</p><p></p><p>3) Ptolus - campaign lasted a year and a half, was so much fun we're playing in another Ptolus campaign</p><p></p><p>4) Kingmaker - Although we only played through 5 of the books as by the start of the 5th book, I was suffering DM burnout (from my style of ad hoc DMing, even the sandboxy nature of Kingmaker was confining to me, like a pair of briefs 6 sizes too small), the players were pretty burned out by the kingdom building (which by then we'd ditched and switched to just narrative format), and the fact that I wasn't happy with the way the AP flowed (or didn't) into the 6th book.</p><p></p><p></p><p>Now let's look at the ones since 3e that didn't complete on schedule:</p><p></p><p>1) IRC game set in the Forgotten Realms involving a mercenary company. As I recall moving ended it or some players couldn't play anymore. (I still use a gnome pyromaniac from this campaign in my Ptolus games as a background arsonist NPC)</p><p></p><p>2) A FR game with neighbors, ended when all of us ended up moving at roughly the same time.</p><p></p><p>3) A Ravenloft game. Ended when it got a point when we players lost faith in the DMs ability to not make it a tpk every session. Kinda funny now, but with more familiarity and time spent playing, we consider him to be the best Ravenloft DM and trust him implicitly.</p><p></p><p>4) A rail-road game to beat all rail-roads (did you know that goblins can spot the heads of 3 PCs who are lying in tall grass at a distance of over a mile? They can if the DM needs the goblins to attack the PCs), this one ended when two of the players had a meltdown and the other players elected to excise them from the group. As one of the two was the DM, the campaign ended.</p><p></p><p>5) Mutants and Masterminds campaign #1 - lot of fun, but ended with players moving or having their work hours changed.</p><p></p><p>6) Mutants and Masterminds campaign #2 - still fun, but quickly the complexity of it started to bog things down and make it unfun.</p><p></p><p>7) Midnight - still regarded by all of the players as one of the most fun, it ended somewhat prematurely because of the death of a PC, which revealed that for all of the Players (and DM), that character was sort of the heart and soul of the campaign.</p></blockquote><p></p>
[QUOTE="enrious, post: 5767464, member: 2126"] I played in H.S. and college, but in those days there wasn't really much of a sense of a campaign with a planned end - you played until a tpk, people got bored, or it got too high a level to have fun. Starting with 3e (when I got back in), the following have been completed: 1) Scarred Lands - did the Serpent Amphora trilogy of modules. Really loved the setting, keep meaning to go back there one day (or import it into my homebrew) 2) World's Largest Dungeon (ok, technically they gave up on the last map, but after a year in the campaign, that was an acceptable end - it was one of the planned options) 3) Ptolus - campaign lasted a year and a half, was so much fun we're playing in another Ptolus campaign 4) Kingmaker - Although we only played through 5 of the books as by the start of the 5th book, I was suffering DM burnout (from my style of ad hoc DMing, even the sandboxy nature of Kingmaker was confining to me, like a pair of briefs 6 sizes too small), the players were pretty burned out by the kingdom building (which by then we'd ditched and switched to just narrative format), and the fact that I wasn't happy with the way the AP flowed (or didn't) into the 6th book. Now let's look at the ones since 3e that didn't complete on schedule: 1) IRC game set in the Forgotten Realms involving a mercenary company. As I recall moving ended it or some players couldn't play anymore. (I still use a gnome pyromaniac from this campaign in my Ptolus games as a background arsonist NPC) 2) A FR game with neighbors, ended when all of us ended up moving at roughly the same time. 3) A Ravenloft game. Ended when it got a point when we players lost faith in the DMs ability to not make it a tpk every session. Kinda funny now, but with more familiarity and time spent playing, we consider him to be the best Ravenloft DM and trust him implicitly. 4) A rail-road game to beat all rail-roads (did you know that goblins can spot the heads of 3 PCs who are lying in tall grass at a distance of over a mile? They can if the DM needs the goblins to attack the PCs), this one ended when two of the players had a meltdown and the other players elected to excise them from the group. As one of the two was the DM, the campaign ended. 5) Mutants and Masterminds campaign #1 - lot of fun, but ended with players moving or having their work hours changed. 6) Mutants and Masterminds campaign #2 - still fun, but quickly the complexity of it started to bog things down and make it unfun. 7) Midnight - still regarded by all of the players as one of the most fun, it ended somewhat prematurely because of the death of a PC, which revealed that for all of the Players (and DM), that character was sort of the heart and soul of the campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How many campaigns have you finished?
Top