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How many campaigns have you finished?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5769412" data-attributes="member: 32740"><p>In over 35 years of playing D&D, of all the campaigns I've run and all those I've played in only ONE has ever been started with the intended goal of having a definite end. It was a campaign I ran for 3.5, lasted less than a year of real time (2001), covered definitely less than a year of game time and the PC's went from 1st to about 18th level. It was actually quite a strange feeling to formally END a campaign. Having no experience whatever at that I think it went well. I know I had fun and the players had fun despite some bumps and lagging along the way. Experienced many of the pitfalls of 3E as a system but managed to overcome or at least ignore most of them.</p><p></p><p>Although I learned that it's better to PLAN OUT a decent plot arc for a campaign while still allowing for player influence of events, I really would rather prefer that campaigns and the characters in them always be left wanting more, left OPEN for more rather than brought to a finite end for any reason. At the "conclusion" of any particular story arc I could then suggest that the game be shelved and we could start over with a new world, new PC's, but if the players want to keep going that the milieu would support it and not feel as if we were simply milking it dry.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5769412, member: 32740"] In over 35 years of playing D&D, of all the campaigns I've run and all those I've played in only ONE has ever been started with the intended goal of having a definite end. It was a campaign I ran for 3.5, lasted less than a year of real time (2001), covered definitely less than a year of game time and the PC's went from 1st to about 18th level. It was actually quite a strange feeling to formally END a campaign. Having no experience whatever at that I think it went well. I know I had fun and the players had fun despite some bumps and lagging along the way. Experienced many of the pitfalls of 3E as a system but managed to overcome or at least ignore most of them. Although I learned that it's better to PLAN OUT a decent plot arc for a campaign while still allowing for player influence of events, I really would rather prefer that campaigns and the characters in them always be left wanting more, left OPEN for more rather than brought to a finite end for any reason. At the "conclusion" of any particular story arc I could then suggest that the game be shelved and we could start over with a new world, new PC's, but if the players want to keep going that the milieu would support it and not feel as if we were simply milking it dry. [/QUOTE]
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