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General Tabletop Discussion
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How many character sheets is too many?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9575771" data-attributes="member: 19675"><p>For me, it depends on the game…and the era.</p><p></p><p>For the first few iterations of D&D, I got by with a standard TSR character sheet, plus a piece of notebook paper for things that accreted over time. But by the time 3.5Ed rolled out, 99% of my characters were stored in digital format <em>only, </em>regardless of the game. I’m sure that, if printed, several would be a several pages long.</p><p></p><p>In part, that’s because I now tend to spell certain things out on the character sheet so I don’t have to refer to the rule books as often, especially stuff frequently used or complicated enough that it’s not easily grasped. So if an attack does damage based on a PC’s stat, but that stat just got altered, I have that formula on the sheet. If my PC is a grappler, I’ll have the game’s grappling formula (if there is one) on the sheet.</p><p></p><p>And the first shot on THAT front was fired back in the early 1990s, when I did a Microsoft Excel spreadsheet for use with HERO 4th. Technically, it was 4 pages (front only), but since the sheet could be expanded indefinitely, there really was no upper limit. Some of my more complex PCs done in it were more than 10 sheets long. Usually, those were BBEG, with LOTS of resources & powers.</p><p></p><p>Unlike any other electronic format since, though, that spreadsheet wasn’t just a static presentation of the character, like an electronic stand-in for a sheet of paper. I did it in Excel instead of Word for a reason. I had taken the time to program the HERO formulas in the relevant cells so that it precisely tracked every last point spent on the character.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9575771, member: 19675"] For me, it depends on the game…and the era. For the first few iterations of D&D, I got by with a standard TSR character sheet, plus a piece of notebook paper for things that accreted over time. But by the time 3.5Ed rolled out, 99% of my characters were stored in digital format [I]only, [/I]regardless of the game. I’m sure that, if printed, several would be a several pages long. In part, that’s because I now tend to spell certain things out on the character sheet so I don’t have to refer to the rule books as often, especially stuff frequently used or complicated enough that it’s not easily grasped. So if an attack does damage based on a PC’s stat, but that stat just got altered, I have that formula on the sheet. If my PC is a grappler, I’ll have the game’s grappling formula (if there is one) on the sheet. And the first shot on THAT front was fired back in the early 1990s, when I did a Microsoft Excel spreadsheet for use with HERO 4th. Technically, it was 4 pages (front only), but since the sheet could be expanded indefinitely, there really was no upper limit. Some of my more complex PCs done in it were more than 10 sheets long. Usually, those were BBEG, with LOTS of resources & powers. Unlike any other electronic format since, though, that spreadsheet wasn’t just a static presentation of the character, like an electronic stand-in for a sheet of paper. I did it in Excel instead of Word for a reason. I had taken the time to program the HERO formulas in the relevant cells so that it precisely tracked every last point spent on the character. [/QUOTE]
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How many character sheets is too many?
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